CrystalSpace

Public API Reference

iSectorMeshCallback Struct Reference
[Crystal Space 3D Engine]

Set a callback which is called when a mesh is added or removed from this sector. More...

#include <iengine/sector.h>

Inheritance diagram for iSectorMeshCallback:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void NewMesh (iSector *sector, iMeshWrapper *mesh)=0
 New mesh.
virtual void RemoveMesh (iSector *sector, iMeshWrapper *mesh)=0
 Remove mesh.

Detailed Description

Set a callback which is called when a mesh is added or removed from this sector.

This callback is used by:

Definition at line 113 of file sector.h.


Member Function Documentation

virtual void iSectorMeshCallback::NewMesh ( iSector sector,
iMeshWrapper mesh 
) [pure virtual]

New mesh.

Note that this is also called if the mesh is added as child of another mesh that is in the sector.

virtual void iSectorMeshCallback::RemoveMesh ( iSector sector,
iMeshWrapper mesh 
) [pure virtual]

Remove mesh.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.4.7