iSectorMeshCallback Struct Reference
[Crystal Space 3D Engine]
Set a callback which is called when a mesh is added or removed from this sector.
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#include <iengine/sector.h>
Inheritance diagram for iSectorMeshCallback:
Public Member Functions | |
virtual void | NewMesh (iSector *sector, iMeshWrapper *mesh)=0 |
New mesh. | |
virtual void | RemoveMesh (iSector *sector, iMeshWrapper *mesh)=0 |
Remove mesh. |
Detailed Description
Set a callback which is called when a mesh is added or removed from this sector.This callback is used by:
Definition at line 113 of file sector.h.
Member Function Documentation
virtual void iSectorMeshCallback::NewMesh | ( | iSector * | sector, | |
iMeshWrapper * | mesh | |||
) | [pure virtual] |
New mesh.
Note that this is also called if the mesh is added as child of another mesh that is in the sector.
virtual void iSectorMeshCallback::RemoveMesh | ( | iSector * | sector, | |
iMeshWrapper * | mesh | |||
) | [pure virtual] |
Remove mesh.
The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space by doxygen 1.4.7