iSkeletonSocketFactory Struct Reference
The skeleton socket factory is class that is used to create skeleton sockets of a iSkeleton object. More...
#include <imesh/skeleton.h>
Inheritance diagram for iSkeletonSocketFactory:
Public Member Functions | |
virtual iSkeletonBoneFactory * | GetBone ()=0 |
Get parent bone factory. | |
virtual csReversibleTransform & | GetFullTransform ()=0 |
Get full transform. | |
virtual const char * | GetName () const =0 |
Get name of the socket factory. | |
virtual csReversibleTransform & | GetTransform ()=0 |
Get transform in parent's coordsys. | |
virtual void | SetBone (iSkeletonBoneFactory *bone)=0 |
Set parent bone factory. | |
virtual void | SetName (const char *name)=0 |
Set name. | |
virtual void | SetTransform (const csReversibleTransform &transform)=0 |
Set transform in parent's coordsys. |
Detailed Description
The skeleton socket factory is class that is used to create skeleton sockets of a iSkeleton object.
Definition at line 668 of file skeleton.h.
Member Function Documentation
virtual iSkeletonBoneFactory* iSkeletonSocketFactory::GetBone | ( | ) | [pure virtual] |
Get parent bone factory.
virtual csReversibleTransform& iSkeletonSocketFactory::GetFullTransform | ( | ) | [pure virtual] |
Get full transform.
virtual const char* iSkeletonSocketFactory::GetName | ( | ) | const [pure virtual] |
Get name of the socket factory.
virtual csReversibleTransform& iSkeletonSocketFactory::GetTransform | ( | ) | [pure virtual] |
Get transform in parent's coordsys.
virtual void iSkeletonSocketFactory::SetBone | ( | iSkeletonBoneFactory * | bone | ) | [pure virtual] |
Set parent bone factory.
virtual void iSkeletonSocketFactory::SetName | ( | const char * | name | ) | [pure virtual] |
Set name.
virtual void iSkeletonSocketFactory::SetTransform | ( | const csReversibleTransform & | transform | ) | [pure virtual] |
Set transform in parent's coordsys.
The documentation for this struct was generated from the following file:
- imesh/skeleton.h
Generated for Crystal Space by doxygen 1.4.7