iSkeleton Struct Reference
The skeleton interface provides needed functionality of a skeleton animation. More...
#include <imesh/skeleton.h>
Inheritance diagram for iSkeleton:
Public Member Functions | |
virtual size_t | AddUpdateCallback (iSkeletonUpdateCallback *update_callback)=0 |
Adds skeleton update callback. | |
virtual iSkeletonScript * | Append (const char *scriptname)=0 |
Append script for execution. | |
virtual void | ClearPendingScripts ()=0 |
Clear scripts for execution. | |
virtual iSkeletonScript * | Execute (const char *scriptname)=0 |
Execute specific script. | |
virtual iSkeletonBone * | FindBone (const char *name)=0 |
Find bone by name. | |
virtual size_t | FindBoneIndex (const char *name)=0 |
Find bine index by name. | |
virtual iSkeletonScript * | FindScript (const char *scriptname)=0 |
Find script by name. | |
virtual iSkeletonSocket * | FindSocket (const char *socketname)=0 |
Find socket by name. | |
virtual iSkeletonBone * | GetBone (size_t i)=0 |
Get bone by index. | |
virtual size_t | GetBonesCount ()=0 |
Get number of bones in the skeleton. | |
virtual iSkeletonFactory * | GetFactory ()=0 |
Get skeleton factory. | |
virtual const char * | GetName () const =0 |
Get skeleton name. | |
virtual iSkeletonScript * | GetScript (size_t i)=0 |
General script by index. | |
virtual size_t | GetScriptsCount ()=0 |
Get number of available scripts. | |
virtual iSkeletonUpdateCallback * | GetUpdateCallback (size_t callback_idx)=0 |
Get callback by index. | |
virtual size_t | GetUpdateCallbacksCount ()=0 |
Get number of skeleton callbacks. | |
virtual void | RemoveUpdateCallback (size_t callback_idx)=0 |
Remove skelton callback by index. | |
virtual void | SetName (const char *name)=0 |
Set skeleton name. | |
virtual void | SetScriptCallback (iSkeletonScriptCallback *cb)=0 |
Get script callback. | |
virtual void | Stop (const char *scriptname)=0 |
Stop executed script by name. | |
virtual void | StopAll ()=0 |
Stop all executed scripts. |
Detailed Description
The skeleton interface provides needed functionality of a skeleton animation.It holds bones, sockets and scripts. Skeleton is an independend object and it is not realted to a mesh. Genmesh Skelton Animation 2 plugin makes the connection between mesh and skeleton.Users can query the iSkeleton from genmeshes as follows:
csRef<iGeneralMeshState> genmesh_state ( SCF_QUERY_INTERFACE (mesh_wrapper->GetMeshObject (), iGeneralMeshState)); csRef<iGenMeshSkeletonControlState> animcontrol ( SCF_QUERY_INTERFACE (genmesh_state->GetAnimationControl (), iGenMeshSkeletonControlState)); iSkeleton* skeleton = animcontrol->GetSkeleton ();
Definition at line 367 of file skeleton.h.
Member Function Documentation
virtual size_t iSkeleton::AddUpdateCallback | ( | iSkeletonUpdateCallback * | update_callback | ) | [pure virtual] |
Adds skeleton update callback.
virtual iSkeletonScript* iSkeleton::Append | ( | const char * | scriptname | ) | [pure virtual] |
Append script for execution.
virtual void iSkeleton::ClearPendingScripts | ( | ) | [pure virtual] |
Clear scripts for execution.
virtual iSkeletonScript* iSkeleton::Execute | ( | const char * | scriptname | ) | [pure virtual] |
Execute specific script.
virtual iSkeletonBone* iSkeleton::FindBone | ( | const char * | name | ) | [pure virtual] |
Find bone by name.
virtual size_t iSkeleton::FindBoneIndex | ( | const char * | name | ) | [pure virtual] |
Find bine index by name.
virtual iSkeletonScript* iSkeleton::FindScript | ( | const char * | scriptname | ) | [pure virtual] |
Find script by name.
virtual iSkeletonSocket* iSkeleton::FindSocket | ( | const char * | socketname | ) | [pure virtual] |
Find socket by name.
virtual iSkeletonBone* iSkeleton::GetBone | ( | size_t | i | ) | [pure virtual] |
Get bone by index.
virtual size_t iSkeleton::GetBonesCount | ( | ) | [pure virtual] |
Get number of bones in the skeleton.
virtual iSkeletonFactory* iSkeleton::GetFactory | ( | ) | [pure virtual] |
Get skeleton factory.
virtual const char* iSkeleton::GetName | ( | ) | const [pure virtual] |
Get skeleton name.
virtual iSkeletonScript* iSkeleton::GetScript | ( | size_t | i | ) | [pure virtual] |
General script by index.
virtual size_t iSkeleton::GetScriptsCount | ( | ) | [pure virtual] |
Get number of available scripts.
virtual iSkeletonUpdateCallback* iSkeleton::GetUpdateCallback | ( | size_t | callback_idx | ) | [pure virtual] |
Get callback by index.
virtual size_t iSkeleton::GetUpdateCallbacksCount | ( | ) | [pure virtual] |
Get number of skeleton callbacks.
virtual void iSkeleton::RemoveUpdateCallback | ( | size_t | callback_idx | ) | [pure virtual] |
Remove skelton callback by index.
virtual void iSkeleton::SetName | ( | const char * | name | ) | [pure virtual] |
Set skeleton name.
virtual void iSkeleton::SetScriptCallback | ( | iSkeletonScriptCallback * | cb | ) | [pure virtual] |
Get script callback.
virtual void iSkeleton::Stop | ( | const char * | scriptname | ) | [pure virtual] |
Stop executed script by name.
virtual void iSkeleton::StopAll | ( | ) | [pure virtual] |
Stop all executed scripts.
The documentation for this struct was generated from the following file:
- imesh/skeleton.h
Generated for Crystal Space by doxygen 1.4.7