CrystalSpace

Public API Reference

iSkeleton Struct Reference

The skeleton interface provides needed functionality of a skeleton animation. More...

#include <imesh/skeleton.h>

Inheritance diagram for iSkeleton:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual size_t AddUpdateCallback (iSkeletonUpdateCallback *update_callback)=0
 Adds skeleton update callback.
virtual iSkeletonScriptAppend (const char *scriptname)=0
 Append script for execution.
virtual void ClearPendingScripts ()=0
 Clear scripts for execution.
virtual iSkeletonScriptExecute (const char *scriptname)=0
 Execute specific script.
virtual iSkeletonBoneFindBone (const char *name)=0
 Find bone by name.
virtual size_t FindBoneIndex (const char *name)=0
 Find bine index by name.
virtual iSkeletonScriptFindScript (const char *scriptname)=0
 Find script by name.
virtual iSkeletonSocketFindSocket (const char *socketname)=0
 Find socket by name.
virtual iSkeletonBoneGetBone (size_t i)=0
 Get bone by index.
virtual size_t GetBonesCount ()=0
 Get number of bones in the skeleton.
virtual iSkeletonFactoryGetFactory ()=0
 Get skeleton factory.
virtual const char * GetName () const =0
 Get skeleton name.
virtual iSkeletonScriptGetScript (size_t i)=0
 General script by index.
virtual size_t GetScriptsCount ()=0
 Get number of available scripts.
virtual iSkeletonUpdateCallbackGetUpdateCallback (size_t callback_idx)=0
 Get callback by index.
virtual size_t GetUpdateCallbacksCount ()=0
 Get number of skeleton callbacks.
virtual void RemoveUpdateCallback (size_t callback_idx)=0
 Remove skelton callback by index.
virtual void SetName (const char *name)=0
 Set skeleton name.
virtual void SetScriptCallback (iSkeletonScriptCallback *cb)=0
 Get script callback.
virtual void Stop (const char *scriptname)=0
 Stop executed script by name.
virtual void StopAll ()=0
 Stop all executed scripts.

Detailed Description

The skeleton interface provides needed functionality of a skeleton animation.

It holds bones, sockets and scripts. Skeleton is an independend object and it is not realted to a mesh. Genmesh Skelton Animation 2 plugin makes the connection between mesh and skeleton.Users can query the iSkeleton from genmeshes as follows:

csRef<iGeneralMeshState> genmesh_state ( SCF_QUERY_INTERFACE (mesh_wrapper->GetMeshObject (), iGeneralMeshState)); csRef<iGenMeshSkeletonControlState> animcontrol ( SCF_QUERY_INTERFACE (genmesh_state->GetAnimationControl (), iGenMeshSkeletonControlState)); iSkeleton* skeleton = animcontrol->GetSkeleton ();

Definition at line 367 of file skeleton.h.


Member Function Documentation

virtual size_t iSkeleton::AddUpdateCallback ( iSkeletonUpdateCallback update_callback  )  [pure virtual]

Adds skeleton update callback.

virtual iSkeletonScript* iSkeleton::Append ( const char *  scriptname  )  [pure virtual]

Append script for execution.

virtual void iSkeleton::ClearPendingScripts (  )  [pure virtual]

Clear scripts for execution.

virtual iSkeletonScript* iSkeleton::Execute ( const char *  scriptname  )  [pure virtual]

Execute specific script.

virtual iSkeletonBone* iSkeleton::FindBone ( const char *  name  )  [pure virtual]

Find bone by name.

virtual size_t iSkeleton::FindBoneIndex ( const char *  name  )  [pure virtual]

Find bine index by name.

virtual iSkeletonScript* iSkeleton::FindScript ( const char *  scriptname  )  [pure virtual]

Find script by name.

virtual iSkeletonSocket* iSkeleton::FindSocket ( const char *  socketname  )  [pure virtual]

Find socket by name.

virtual iSkeletonBone* iSkeleton::GetBone ( size_t  i  )  [pure virtual]

Get bone by index.

virtual size_t iSkeleton::GetBonesCount (  )  [pure virtual]

Get number of bones in the skeleton.

virtual iSkeletonFactory* iSkeleton::GetFactory (  )  [pure virtual]

Get skeleton factory.

virtual const char* iSkeleton::GetName (  )  const [pure virtual]

Get skeleton name.

virtual iSkeletonScript* iSkeleton::GetScript ( size_t  i  )  [pure virtual]

General script by index.

virtual size_t iSkeleton::GetScriptsCount (  )  [pure virtual]

Get number of available scripts.

virtual iSkeletonUpdateCallback* iSkeleton::GetUpdateCallback ( size_t  callback_idx  )  [pure virtual]

Get callback by index.

virtual size_t iSkeleton::GetUpdateCallbacksCount (  )  [pure virtual]

Get number of skeleton callbacks.

virtual void iSkeleton::RemoveUpdateCallback ( size_t  callback_idx  )  [pure virtual]

Remove skelton callback by index.

virtual void iSkeleton::SetName ( const char *  name  )  [pure virtual]

Set skeleton name.

virtual void iSkeleton::SetScriptCallback ( iSkeletonScriptCallback cb  )  [pure virtual]

Get script callback.

virtual void iSkeleton::Stop ( const char *  scriptname  )  [pure virtual]

Stop executed script by name.

virtual void iSkeleton::StopAll (  )  [pure virtual]

Stop all executed scripts.


The documentation for this struct was generated from the following file:
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