iSndSysLoader Struct Reference
[Sound system]
The sound loader is used to load sound files given a raw input data stream.
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#include <isndsys/ss_loader.h>
Inheritance diagram for iSndSysLoader:
![Inheritance graph](structiSndSysLoader__inherit__graph.png)
Public Member Functions | |
virtual csPtr< iSndSysData > | LoadSound (iDataBuffer *buffer, const char *pDescription=0)=0 |
Create a sound object from raw input data. | |
SCF_INTERFACE (iSndSysLoader, 0, 3, 0) | |
SCF2006 - See http://www.crystalspace3d.org/cseps/csep-0010.html. |
Detailed Description
The sound loader is used to load sound files given a raw input data stream.
Definition at line 38 of file ss_loader.h.
Member Function Documentation
virtual csPtr<iSndSysData> iSndSysLoader::LoadSound | ( | iDataBuffer * | buffer, | |
const char * | pDescription = 0 | |||
) | [pure virtual] |
Create a sound object from raw input data.
iSndSysLoader::SCF_INTERFACE | ( | iSndSysLoader | , | |
0 | , | |||
3 | , | |||
0 | ||||
) |
SCF2006 - See http://www.crystalspace3d.org/cseps/csep-0010.html.
The documentation for this struct was generated from the following file:
- isndsys/ss_loader.h
Generated for Crystal Space by doxygen 1.4.7