iSpriteSocket Struct Reference
[Mesh plugins]
A socket for specifying where sprites can plug into other sprites.
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#include <imesh/sprite3d.h>
Inheritance diagram for iSpriteSocket:
Public Member Functions | |
virtual iMeshWrapper * | GetMeshWrapper () const =0 |
Get the attached sprite. | |
virtual char const * | GetName () const =0 |
Get the name. | |
virtual int | GetTriangleIndex () const =0 |
Get the index of the triangle for the socket. | |
virtual void | SetMeshWrapper (iMeshWrapper *mesh)=0 |
Set the attached sprite. | |
virtual void | SetName (char const *)=0 |
Set the name. | |
virtual void | SetTriangleIndex (int tri_index)=0 |
Set the index of the triangle for the socket. |
Detailed Description
A socket for specifying where sprites can plug into other sprites.
Definition at line 134 of file sprite3d.h.
Member Function Documentation
virtual iMeshWrapper* iSpriteSocket::GetMeshWrapper | ( | ) | const [pure virtual] |
Get the attached sprite.
virtual char const* iSpriteSocket::GetName | ( | ) | const [pure virtual] |
Get the name.
virtual int iSpriteSocket::GetTriangleIndex | ( | ) | const [pure virtual] |
Get the index of the triangle for the socket.
virtual void iSpriteSocket::SetMeshWrapper | ( | iMeshWrapper * | mesh | ) | [pure virtual] |
Set the attached sprite.
virtual void iSpriteSocket::SetName | ( | char const * | ) | [pure virtual] |
Set the name.
virtual void iSpriteSocket::SetTriangleIndex | ( | int | tri_index | ) | [pure virtual] |
Set the index of the triangle for the socket.
The documentation for this struct was generated from the following file:
- imesh/sprite3d.h
Generated for Crystal Space by doxygen 1.4.7