imesh/sprite3d.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000-2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMESH_SPRITE3D_H__ 00020 #define __CS_IMESH_SPRITE3D_H__ 00021 00026 #include "csutil/scf.h" 00027 00031 struct iMaterialWrapper; 00032 struct iMeshObject; 00033 struct iMeshObjectFactory; 00034 struct iMeshWrapper; 00035 struct iRenderView; 00036 00037 class csColor; 00038 class csVector2; 00039 class csVector3; 00040 struct csTriangle; 00041 00045 enum 00046 { 00047 CS_SPR_LIGHTING_HQ = 0, 00048 CS_SPR_LIGHTING_LQ = 1, 00049 CS_SPR_LIGHTING_FAST = 2, 00050 CS_SPR_LIGHTING_RANDOM = 3 00051 }; 00052 00057 #define CS_SPR_LIGHT_GLOBAL 0 00058 00063 #define CS_SPR_LIGHT_TEMPLATE 1 00064 00069 #define CS_SPR_LIGHT_LOCAL 2 00070 00075 #define CS_SPR_LOD_GLOBAL 0 00076 00080 #define CS_SPR_LOD_TEMPLATE 1 00081 00085 #define CS_SPR_LOD_LOCAL 2 00086 00090 struct iSpriteFrame : public virtual iBase 00091 { 00092 SCF_INTERFACE (iSpriteFrame, 1, 0, 0); 00093 00095 virtual void SetName (char const*) = 0; 00097 virtual char const* GetName () const = 0; 00099 virtual int GetAnmIndex () const = 0; 00101 virtual int GetTexIndex () const = 0; 00102 }; 00103 00107 struct iSpriteAction : public virtual iBase 00108 { 00109 SCF_INTERFACE (iSpriteAction, 1, 0, 0); 00110 00112 virtual void SetName (char const*) = 0; 00114 virtual char const* GetName () const = 0; 00116 virtual int GetFrameCount () = 0; 00118 virtual iSpriteFrame* GetFrame (int f) = 0; 00120 virtual iSpriteFrame* GetNextFrame (int f) = 0; 00122 virtual int GetFrameDelay (int f) = 0; 00124 virtual float GetFrameDisplacement (int f) = 0; 00126 virtual void AddFrame (iSpriteFrame* frame, int delay, 00127 float displacement) = 0; 00128 }; 00129 00134 struct iSpriteSocket : public virtual iBase 00135 { 00136 SCF_INTERFACE (iSpriteSocket, 1, 0, 0); 00137 00139 virtual void SetName (char const*) = 0; 00141 virtual char const* GetName () const = 0; 00142 00144 virtual void SetMeshWrapper (iMeshWrapper* mesh) = 0; 00146 virtual iMeshWrapper* GetMeshWrapper () const = 0; 00147 00149 virtual void SetTriangleIndex (int tri_index) = 0; 00151 virtual int GetTriangleIndex () const = 0; 00152 }; 00153 00159 struct iSprite3DFactoryState : public virtual iBase 00160 { 00161 SCF_INTERFACE (iSprite3DFactoryState, 1, 0, 0); 00162 00171 virtual void AddVertices (int num) = 0; 00173 virtual int GetVertexCount () const = 0; 00174 00176 virtual const csVector3& GetVertex (int frame, int vertex) const = 0; 00178 virtual void SetVertex (int frame, int vertex, const csVector3 &Value) = 0; 00180 virtual csVector3* GetVertices (int frame) const = 0; 00185 virtual void SetVertices (csVector3 const* vert, int frame) = 0; 00186 00188 virtual const csVector2& GetTexel (int frame, int vertex) const = 0; 00190 virtual void SetTexel (int frame, int vertex, const csVector2 &Value) = 0; 00192 virtual csVector2* GetTexels (int frame) const = 0; 00197 virtual void SetTexels (csVector2 const* tex, int frame) = 0; 00198 00200 virtual const csVector3& GetNormal (int frame, int vertex) const = 0; 00202 virtual void SetNormal (int frame, int vertex, const csVector3 &Value) = 0; 00204 virtual csVector3* GetNormals (int frame) const = 0; 00209 virtual void SetNormals (csVector3 const* norms, int frame) = 0; 00210 00215 virtual void AddTriangle (int a, int b, int c) = 0; 00217 virtual csTriangle GetTriangle (int x) const = 0; 00219 virtual csTriangle* GetTriangles () const = 0; 00221 virtual int GetTriangleCount () const = 0; 00223 virtual void SetTriangleCount (int count) = 0; 00225 virtual void SetTriangles( csTriangle const* trigs, int count) = 0; 00226 00228 virtual iSpriteFrame* AddFrame () = 0; 00230 virtual iSpriteFrame* FindFrame (const char* name) const = 0; 00232 virtual int GetFrameCount () const = 0; 00234 virtual iSpriteFrame* GetFrame (int f) const = 0; 00235 00237 virtual iSpriteAction* AddAction () = 0; 00239 virtual iSpriteAction* FindAction (const char* name) const = 0; 00241 virtual iSpriteAction* GetFirstAction () const = 0; 00243 virtual int GetActionCount () const = 0; 00245 virtual iSpriteAction* GetAction (int No) const = 0; 00246 00248 virtual iSpriteSocket* AddSocket () = 0; 00250 virtual iSpriteSocket* FindSocket (const char * name) const = 0; 00252 virtual iSpriteSocket* FindSocket (iMeshWrapper *mesh) const = 0; 00254 virtual int GetSocketCount () const = 0; 00256 virtual iSpriteSocket* GetSocket (int f) const = 0; 00257 00259 virtual void EnableTweening (bool en) = 0; 00261 virtual bool IsTweeningEnabled () const = 0; 00263 virtual void SetLightingQuality (int qual) = 0; 00265 virtual int GetLightingQuality () const = 0; 00274 virtual void SetLightingQualityConfig (int qual) = 0; 00276 virtual int GetLightingQualityConfig () const = 0; 00277 00286 virtual void SetLodLevelConfig (int config_flag) = 0; 00287 00289 virtual int GetLodLevelConfig () const = 0; 00290 00296 virtual void MergeNormals (int base, int frame) = 0; 00297 00303 virtual void MergeNormals (int base) = 0; 00304 00310 virtual void MergeNormals () = 0; 00311 }; 00312 00317 struct iSprite3DState : public virtual iBase 00318 { 00319 SCF_INTERFACE (iSprite3DState, 1, 0, 0); 00320 00322 virtual void SetMixMode (uint mode) = 0; 00324 virtual uint GetMixMode () const = 0; 00326 virtual void SetLighting (bool l) = 0; 00328 virtual bool IsLighting () const = 0; 00329 00331 virtual void SetFrame (int f) = 0; 00332 00334 virtual int GetCurFrame () const = 0; 00335 00337 virtual int GetFrameCount () const = 0; 00338 00343 virtual bool SetAction (const char * name, 00344 bool loop = true, float speed = 1) = 0; 00345 00350 virtual bool SetAction (int index, 00351 bool loop = true, float speed = 1) = 0; 00352 00354 virtual void SetReverseAction(bool reverse) = 0; 00355 00357 virtual void SetSingleStepAction(bool singlestep) = 0; 00358 00363 virtual bool SetOverrideAction(const char *name, 00364 float speed = 1) = 0; 00365 00370 virtual bool SetOverrideAction(int index, 00371 float speed = 1) = 0; 00372 00374 virtual bool PropagateAction (const char *name) = 0; 00375 00377 virtual iSpriteAction* GetCurAction () const = 0; 00378 00380 virtual bool GetReverseAction () const = 0; 00381 00383 virtual void EnableTweening (bool en) = 0; 00385 virtual bool IsTweeningEnabled () const = 0; 00386 00388 virtual void UnsetTexture () = 0; 00389 00395 virtual int GetLightingQuality () = 0; 00396 00401 virtual void SetLocalLightingQuality (int lighting_quality) = 0; 00402 00410 virtual void SetLightingQualityConfig (int config_flag) = 0; 00411 00415 virtual int GetLightingQualityConfig () const = 0; 00416 00424 virtual void SetLodLevelConfig (int config_flag) = 0; 00425 00429 virtual int GetLodLevelConfig () const = 0; 00430 00434 virtual bool IsLodEnabled () const = 0; 00435 00437 virtual iSpriteSocket* FindSocket (iMeshWrapper *mesh) const = 0; 00438 00440 virtual iSpriteSocket* FindSocket (const char * name) const = 0; 00441 }; 00442 00445 #endif // __CS_IMESH_SPRITE3D_H__ 00446
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