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cocos2d-x
3.3
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Attach body a to a line, and attach body b to a dot. More...
#include <CCPhysicsJoint.h>
Public Member Functions | |
| Vec2 | getGrooveA () const |
| void | setGrooveA (const Vec2 &grooveA) |
| Vec2 | getGrooveB () const |
| void | setGrooveB (const Vec2 &grooveB) |
| Vec2 | getAnchr2 () const |
| void | setAnchr2 (const Vec2 &anchr2) |
Public Member Functions inherited from PhysicsJoint | |
| PhysicsBody * | getBodyA () const |
| PhysicsBody * | getBodyB () const |
| PhysicsWorld * | getWorld () const |
| int | getTag () const |
| void | setTag (int tag) |
| bool | isEnabled () const |
| void | setEnable (bool enable) |
| Enable/Disable the joint. More... | |
| bool | isCollisionEnabled () const |
| void | setCollisionEnable (bool enable) |
| Enable/disable the collision between two bodies. More... | |
| void | removeFormWorld () |
| Remove the joint from the world. More... | |
| void | setMaxForce (float force) |
| Set the max force between two bodies. More... | |
| float | getMaxForce () const |
| Get the max force setting. More... | |
Static Public Member Functions | |
| static PhysicsJointGroove * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &grooveA, const Vec2 &grooveB, const Vec2 &anchr2) |
Static Public Member Functions inherited from PhysicsJoint | |
| static void | destroy (PhysicsJoint *joint) |
| Distory the joint. More... | |
Protected Member Functions | |
| bool | init (PhysicsBody *a, PhysicsBody *b, const Vec2 &grooveA, const Vec2 &grooveB, const Vec2 &anchr) |
| PhysicsJointGroove () | |
| virtual | ~PhysicsJointGroove () |
Protected Member Functions inherited from PhysicsJoint | |
| PhysicsJoint () | |
| virtual | ~PhysicsJoint ()=0 |
| bool | init (PhysicsBody *a, PhysicsBody *b) |
| PhysicsBodyInfo * | getBodyInfo (PhysicsBody *body) const |
| PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
| Node * | getBodyNode (PhysicsBody *body) const |
Additional Inherited Members | |
Protected Attributes inherited from PhysicsJoint | |
| PhysicsBody * | _bodyA |
| PhysicsBody * | _bodyB |
| PhysicsWorld * | _world |
| PhysicsJointInfo * | _info |
| bool | _enable |
| bool | _collisionEnable |
| bool | _destoryMark |
| int | _tag |
Attach body a to a line, and attach body b to a dot.
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inlineprotected |
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inlineprotectedvirtual |
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static |
| Vec2 getAnchr2 | ( | ) | const |
| Vec2 getGrooveA | ( | ) | const |
| Vec2 getGrooveB | ( | ) | const |
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protected |
| void setAnchr2 | ( | const Vec2 & | anchr2 | ) |
| void setGrooveA | ( | const Vec2 & | grooveA | ) |
| void setGrooveB | ( | const Vec2 & | grooveB | ) |