cocos2d-x  3.3
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EventAcceleration Class Reference

#include <CCEventAcceleration.h>

Inheritance diagram for EventAcceleration:
Event Ref

Public Member Functions

 EventAcceleration (const Acceleration &acc)
 
- Public Member Functions inherited from Event
virtual ~Event ()
 Destructor. More...
 
Type getType () const
 Gets the event type. More...
 
void stopPropagation ()
 Stops propagation for current event. More...
 
bool isStopped () const
 Checks whether the event has been stopped. More...
 
NodegetCurrentTarget ()
 Gets current target of the event. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 NA NA More...
 

Friends

class EventListenerAcceleration
 

Additional Inherited Members

- Public Types inherited from Event
enum  Type {
  TOUCH, KEYBOARD, ACCELERATION, MOUSE,
  FOCUS, GAME_CONTROLLER, CUSTOM
}
 
- Public Attributes inherited from Event
CC_CONSTRUCTOR_ACCESS __pad0__: Event(Type type)
 
- Protected Member Functions inherited from Event
void setCurrentTarget (Node *target)
 Sets current target. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Event
Type _type
 Event type. More...
 
bool _isStopped
 whether the event has been stopped. More...
 
Node_currentTarget
 Current target. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

EventAcceleration ( const Acceleration acc)

Friends And Related Function Documentation

friend class EventListenerAcceleration
friend

The documentation for this class was generated from the following file: