cocos2d-x
3.3
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Contact infomation. More...
#include <CCPhysicsContact.h>
Public Types | |
enum | EventCode { NONE, BEGIN, PRESOLVE, POSTSOLVE, SEPERATE } |
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enum | Type { TOUCH, KEYBOARD, ACCELERATION, MOUSE, FOCUS, GAME_CONTROLLER, CUSTOM } |
Public Member Functions | |
PhysicsShape * | getShapeA () const |
get contact shape A. More... | |
PhysicsShape * | getShapeB () const |
get contact shape B. More... | |
const PhysicsContactData * | getContactData () const |
get contact data More... | |
const PhysicsContactData * | getPreContactData () const |
get previous contact data More... | |
void * | getData () const |
get data. More... | |
void | setData (void *data) |
set data to contact. More... | |
EventCode | getEventCode () const |
get the event code More... | |
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EventCustom (const std::string &eventName) | |
Constructor. More... | |
void | setUserData (void *data) |
Sets user data. More... | |
void * | getUserData () const |
Gets user data. More... | |
const std::string & | getEventName () const |
Gets event name. More... | |
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virtual | ~Event () |
Destructor. More... | |
Type | getType () const |
Gets the event type. More... | |
void | stopPropagation () |
Stops propagation for current event. More... | |
bool | isStopped () const |
Checks whether the event has been stopped. More... | |
Node * | getCurrentTarget () |
Gets current target of the event. More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
NA NA More... | |
Friends | |
class | EventListenerPhysicsContact |
class | PhysicsWorldCallback |
class | PhysicsWorld |
Additional Inherited Members | |
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CC_CONSTRUCTOR_ACCESS | __pad0__: Event(Type type) |
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void | setCurrentTarget (Node *target) |
Sets current target. More... | |
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Ref () | |
Constructor. More... | |
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void * | _userData |
User data. More... | |
std::string | _eventName |
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Type | _type |
Event type. More... | |
bool | _isStopped |
whether the event has been stopped. More... | |
Node * | _currentTarget |
Current target. More... | |
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unsigned int | _referenceCount |
count of references More... | |
Contact infomation.
it will created automatically when two shape contact with each other. and it will destoried automatically when two shape separated.
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strong |
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inline |
get contact data
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inline |
get data.
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inline |
get the event code
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inline |
get previous contact data
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inline |
get contact shape A.
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inline |
get contact shape B.
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inline |
set data to contact.
you must manage the memory yourself, Generally you can set data at contact begin, and distory it at contact seperate.
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friend |
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friend |
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friend |