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| ControlPotentiometer () |
| ctor More...
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virtual | ~ControlPotentiometer () |
| NA NA More...
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bool | initWithTrackSprite_ProgressTimer_ThumbSprite (Sprite *trackSprite, ProgressTimer *progressTimer, Sprite *thumbSprite) |
| Initializes a potentiometer with a track sprite and a progress bar. More...
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void | setValue (float value) |
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float | getValue () |
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void | setMinimumValue (float minimumValue) |
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float | getMinimumValue () |
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void | setMaximumValue (float maximumValue) |
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float | getMaximumValue () |
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virtual bool | isTouchInside (Touch *touch) override |
| Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More...
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void | setEnabled (bool enabled) override |
| Tells whether the control is enabled. More...
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virtual bool | onTouchBegan (Touch *pTouch, Event *pEvent) override |
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virtual void | onTouchMoved (Touch *pTouch, Event *pEvent) override |
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virtual void | onTouchEnded (Touch *pTouch, Event *pEvent) override |
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void | potentiometerBegan (Vec2 location) |
| Factorize the event dispath into these methods. More...
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void | potentiometerMoved (Vec2 location) |
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void | potentiometerEnded (Vec2 location) |
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float | distanceBetweenPointAndPoint (Vec2 point1, Vec2 point2) |
| Returns the distance between the point1 and point2. More...
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float | angleInDegreesBetweenLineFromPoint_toPoint_toLineFromPoint_toPoint (Vec2 beginLineA, Vec2 endLineA, Vec2 beginLineB, Vec2 endLineB) |
| Returns the angle in degree between line1 and line2. More...
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virtual Sprite * | getThumbSprite (void) |
| getThumbSprite More...
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virtual void | setThumbSprite (Sprite *var) |
| setThumbSprite More...
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virtual ProgressTimer * | getProgressTimer (void) |
| getProgressTimer More...
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virtual void | setProgressTimer (ProgressTimer *var) |
| setProgressTimer More...
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virtual bool | isEnabled () const |
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virtual void | setSelected (bool bSelected) |
| A Boolean value that determines the control selected state. More...
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virtual bool | isSelected () const |
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virtual void | setHighlighted (bool bHighlighted) |
| A Boolean value that determines whether the control is highlighted. More...
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virtual bool | isHighlighted () const |
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bool | hasVisibleParents () const |
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virtual void | needsLayout () |
| Updates the control layout using its current internal state. More...
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virtual void | sendActionsForControlEvents (EventType controlEvents) |
| Sends action messages for the given control events. More...
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virtual void | addTargetWithActionForControlEvents (Ref *target, Handler action, EventType controlEvents) |
| Adds a target and action for a particular event (or events) to an internal dispatch table. More...
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virtual void | removeTargetWithActionForControlEvents (Ref *target, Handler action, EventType controlEvents) |
| Removes a target and action for a particular event (or events) from an internal dispatch table. More...
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virtual Vec2 | getTouchLocation (Touch *touch) |
| Returns a point corresponding to the touh location converted into the control space coordinates. More...
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virtual void | onTouchCancelled (Touch *touch, Event *event) |
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virtual bool | isOpacityModifyRGB () const override |
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virtual void | setOpacityModifyRGB (bool bOpacityModifyRGB) override |
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virtual | ~Control () |
| NA NA More...
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virtual bool | init (void) override |
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virtual State | getState (void) |
| getState More...
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virtual bool | ccTouchBegan (Touch *pTouch, Event *pEvent) final |
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virtual void | ccTouchMoved (Touch *pTouch, Event *pEvent) final |
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virtual void | ccTouchEnded (Touch *pTouch, Event *pEvent) final |
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virtual void | ccTouchCancelled (Touch *pTouch, Event *pEvent) final |
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virtual void | ccTouchesBegan (__Set *pTouches, Event *pEvent) final |
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virtual void | ccTouchesMoved (__Set *pTouches, Event *pEvent) final |
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virtual void | ccTouchesEnded (__Set *pTouches, Event *pEvent) final |
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virtual void | ccTouchesCancelled (__Set *pTouches, Event *pEvent) final |
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virtual void | onTouchesBegan (const std::vector< Touch * > &touches, Event *unused_event) |
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virtual void | onTouchesMoved (const std::vector< Touch * > &touches, Event *unused_event) |
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virtual void | onTouchesEnded (const std::vector< Touch * > &touches, Event *unused_event) |
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virtual void | onTouchesCancelled (const std::vector< Touch * > &touches, Event *unused_event) |
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virtual void | didAccelerate (Acceleration *accelerationValue) final |
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virtual void | onAcceleration (Acceleration *acc, Event *unused_event) |
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virtual void | registerWithTouchDispatcher () final |
| If isTouchEnabled, this method is called onEnter. More...
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bool | isTouchEnabled () const |
| whether or not it will receive Touch events. More...
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void | setTouchEnabled (bool value) |
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virtual void | setTouchMode (Touch::DispatchMode mode) |
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virtual Touch::DispatchMode | getTouchMode () const |
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virtual void | setSwallowsTouches (bool swallowsTouches) |
| swallowsTouches of the touch events. More...
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virtual bool | isSwallowsTouches () const |
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virtual bool | isAccelerometerEnabled () const |
| whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More...
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virtual void | setAccelerometerEnabled (bool value) |
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virtual void | setAccelerometerInterval (double interval) |
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virtual bool | isKeyboardEnabled () const |
| whether or not it will receive keyboard or keypad events You can enable / disable accelerometer events with this property. More...
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virtual void | setKeyboardEnabled (bool value) |
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virtual void | keyPressed (int keyCode) final |
| Please use onKeyPressed instead. More...
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virtual void | keyReleased (int keyCode) final |
| Please use onKeyReleased instead. More...
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virtual void | onKeyPressed (EventKeyboard::KeyCode keyCode, Event *event) |
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virtual void | onKeyReleased (EventKeyboard::KeyCode keyCode, Event *event) |
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virtual bool | isKeypadEnabled () const final |
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virtual void | setKeypadEnabled (bool value) |
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virtual void | keyBackClicked () final |
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virtual void | keyMenuClicked () final |
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virtual std::string | getDescription () const override |
| Gets the description string. More...
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virtual | ~Layer () |
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virtual bool | isRunning () const |
| Returns whether or not the node is "running". More...
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void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More...
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virtual void | cleanup () |
| Stops all running actions and schedulers. More...
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virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
| Override this method to draw your own node. More...
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virtual void | draw () final |
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virtual void | visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) |
| Visits this node's children and draw them recursively. More...
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virtual void | visit () final |
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virtual Scene * | getScene () const |
| Returns the Scene that contains the Node. More...
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virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
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virtual Rect | boundingBox () const |
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virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
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virtual EventDispatcher * | getEventDispatcher () const |
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void | setPhysicsBody (PhysicsBody *body) |
| set the PhysicsBody that let the sprite effect with physics More...
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PhysicsBody * | getPhysicsBody () const |
| get the PhysicsBody the sprite have More...
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void | removeFromPhysicsWorld () |
| remove this node from physics world. More...
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virtual GLubyte | getOpacity () const |
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virtual GLubyte | getDisplayedOpacity () const |
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virtual void | setOpacity (GLubyte opacity) |
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virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
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virtual bool | isCascadeOpacityEnabled () const |
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virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
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virtual const Color3B & | getColor () const |
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virtual const Color3B & | getDisplayedColor () const |
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virtual void | setColor (const Color3B &color) |
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virtual void | updateDisplayedColor (const Color3B &parentColor) |
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virtual bool | isCascadeColorEnabled () const |
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virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
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void | setOnEnterCallback (const std::function< void()> &callback) |
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const std::function< void()> & | getOnEnterCallback () const |
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void | setOnExitCallback (const std::function< void()> &callback) |
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const std::function< void()> & | getOnExitCallback () const |
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void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
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const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
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void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
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const std::function< void()> & | getonExitTransitionDidStartCallback () const |
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unsigned short | getCameraMask () const |
| get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More...
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void | setCameraMask (unsigned short mask, bool applyChildren=true) |
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virtual | ~Node () |
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virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
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virtual void | setZOrder (int localZOrder) |
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virtual void | _setLocalZOrder (int z) |
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virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More...
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virtual int | getZOrder () const |
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virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More...
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virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More...
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virtual void | setScaleX (float scaleX) |
| Sets the scale (x) of the node. More...
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virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More...
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virtual void | setScaleY (float scaleY) |
| Sets the scale (y) of the node. More...
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virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More...
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virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More...
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virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More...
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virtual void | setScale (float scale) |
| Sets the scale (x,y,z) of the node. More...
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virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
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virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. More...
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virtual void | setPosition (const Vec2 &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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virtual void | setNormalizedPosition (const Vec2 &position) |
| Sets the position (x,y) using values between 0 and 1. More...
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virtual const Vec2 & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More...
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virtual const Vec2 & | getNormalizedPosition () const |
| returns the normalized position More...
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virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More...
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virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
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virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
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virtual float | getPositionX (void) const |
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virtual void | setPositionY (float y) |
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virtual float | getPositionY (void) const |
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virtual void | setPosition3D (const Vec3 &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More...
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virtual Vec3 | getPosition3D () const |
| returns the position (X,Y,Z) in its parent's coordinate system More...
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virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. More...
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virtual void | setVertexZ (float vertexZ) |
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virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More...
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virtual float | getVertexZ () const |
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virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. More...
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virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More...
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virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. More...
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virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More...
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virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| Sets the anchor point in percent. More...
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virtual const Vec2 & | getAnchorPoint () const |
| Returns the anchor point in percent. More...
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virtual const Vec2 & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More...
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virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More...
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virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More...
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virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
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virtual bool | isVisible () const |
| Determines if the node is visible. More...
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virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More...
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virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More...
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virtual void | setRotation3D (const Vec3 &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More...
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virtual Vec3 | getRotation3D () const |
| returns the rotation (X,Y,Z) in degrees. More...
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virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
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virtual void | setRotationX (float rotationX) |
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virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
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virtual float | getRotationX () const |
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virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual void | setRotationY (float rotationY) |
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virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
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virtual float | getRotationY () const |
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void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
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int | getOrderOfArrival () const |
| Returns the arrival order, indicates which children is added previously. More...
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void | setGLServerState (int serverState) |
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int | getGLServerState () const |
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virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
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virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More...
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virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More...
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virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More...
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virtual void | addChild (Node *child, int localZOrder, int tag) |
| Adds a child to the container with z order and tag. More...
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virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
| Adds a child to the container with z order and tag. More...
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virtual Node * | getChildByTag (int tag) const |
| Gets a child from the container with its tag. More...
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virtual Node * | getChildByName (const std::string &name) const |
| Gets a child from the container with its name. More...
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template<typename T > |
T | getChildByName (const std::string &name) const |
| Gets a child from the container with its name that can be cast to Type T. More...
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virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| Search the children of the receiving node to perform processing for nodes which share a name. More...
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virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More...
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virtual const Vector< Node * > & | getChildren () const |
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virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More...
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virtual void | setParent (Node *parent) |
| Sets the parent node. More...
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virtual Node * | getParent () |
| Returns a pointer to the parent node. More...
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virtual const Node * | getParent () const |
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virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
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virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
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virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More...
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virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| Removes a child from the container by tag value. More...
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virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
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virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
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virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More...
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virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
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virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
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virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More...
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virtual std::string | getName () const |
| Returns a string that is used to identify the node. More...
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virtual void | setName (const std::string &name) |
| Changes the name that is used to identify the node easily. More...
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virtual void * | getUserData () |
| Returns a custom user data pointer. More...
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virtual const void * | getUserData () const |
| NA NA More...
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virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More...
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virtual Ref * | getUserObject () |
| Returns a user assigned Object. More...
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virtual const Ref * | getUserObject () const |
| NA NA More...
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virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More...
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GLProgram * | getGLProgram () const |
| Return the GLProgram (shader) currently used for this node. More...
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GLProgram * | getShaderProgram () const |
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GLProgramState * | getGLProgramState () const |
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virtual void | setGLProgramState (GLProgramState *glProgramState) |
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virtual void | setGLProgram (GLProgram *glprogram) |
| Sets the shader program for this node. More...
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void | setShaderProgram (GLProgram *glprogram) |
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virtual void | onEnter () |
| Event callback that is invoked every time when Node enters the 'stage'. More...
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virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More...
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virtual void | onExit () |
| Event callback that is invoked every time the Node leaves the 'stage'. More...
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virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More...
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virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More...
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virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More...
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virtual const ActionManager * | getActionManager () const |
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Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More...
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void | stopAllActions () |
| Stops and removes all actions from the running action list . More...
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void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More...
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void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
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void | stopAllActionsByTag (int tag) |
| Removes all actions from the running action list by its tag. More...
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Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
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ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
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ssize_t | numberOfRunningActions () const |
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virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More...
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virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More...
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virtual const Scheduler * | getScheduler () const |
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bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
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bool | isScheduled (const std::string &key) |
| Checks whether a lambda function is scheduled. More...
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void | scheduleUpdate (void) |
| Schedules the "update" method. More...
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void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
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void | unscheduleUpdate (void) |
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void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
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void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
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void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
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void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
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void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
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void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| Schedules a lambda function. More...
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void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| Schedules a lambda function. More...
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void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| Schedules a lambda function. More...
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void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
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void | unschedule (const std::string &key) |
| Unschedules a lambda function. More...
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void | unscheduleAllCallbacks () |
| Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions Actions are not affected by this method. More...
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void | unscheduleAllSelectors () |
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virtual void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More...
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virtual void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More...
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void | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More...
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void | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More...
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virtual void | update (float delta) |
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virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More...
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virtual const Mat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
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virtual AffineTransform | getNodeToParentAffineTransform () const |
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virtual void | setNodeToParentTransform (const Mat4 &transform) |
| Sets the Transformation matrix manually. More...
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virtual AffineTransform | nodeToParentTransform () const |
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virtual const Mat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
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virtual AffineTransform | getParentToNodeAffineTransform () const |
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virtual AffineTransform | parentToNodeTransform () const |
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virtual Mat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More...
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virtual AffineTransform | getNodeToWorldAffineTransform () const |
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virtual AffineTransform | nodeToWorldTransform () const |
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virtual Mat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More...
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virtual AffineTransform | getWorldToNodeAffineTransform () const |
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virtual AffineTransform | worldToNodeTransform () const |
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Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More...
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Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| Converts a Vec2 to world space coordinates. More...
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Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| Converts a Vec2 to node (local) space coordinates. More...
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Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| Converts a local Vec2 to world space coordinates.The result is in Points. More...
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Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Vec2 More...
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Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More...
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void | setAdditionalTransform (Mat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More...
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void | setAdditionalTransform (const AffineTransform &additionalTransform) |
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Component * | getComponent (const std::string &name) |
| gets a component by its name More...
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virtual bool | addComponent (Component *component) |
| adds a component More...
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virtual bool | removeComponent (const std::string &name) |
| removes a component by its name More...
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virtual bool | removeComponent (Component *component) |
| removes a component by its pointer More...
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virtual void | removeAllComponents () |
| removes all components More...
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
| NA NA More...
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