cocos2d-x  3.3
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
SpriteFrameCache Class Reference

Singleton that handles the loading of the sprite frames. More...

#include <CCSpriteFrameCache.h>

Inheritance diagram for SpriteFrameCache:
Ref

Public Member Functions

virtual ~SpriteFrameCache ()
 NA NA More...
 
bool init ()
 
void addSpriteFramesWithFile (const std::string &plist)
 Adds multiple Sprite Frames from a plist file. More...
 
void addSpriteFramesWithFile (const std::string &plist, const std::string &textureFileName)
 Adds multiple Sprite Frames from a plist file. More...
 
void addSpriteFramesWithFile (const std::string &plist, Texture2D *texture)
 Adds multiple Sprite Frames from a plist file. More...
 
void addSpriteFramesWithFileContent (const std::string &plist_content, Texture2D *texture)
 Adds multiple Sprite Frames from a plist file content. More...
 
void addSpriteFrame (SpriteFrame *frame, const std::string &frameName)
 Adds an sprite frame with a given name. More...
 
void removeSpriteFrames ()
 Purges the dictionary of loaded sprite frames. More...
 
void removeUnusedSpriteFrames ()
 Removes unused sprite frames. More...
 
void removeSpriteFrameByName (const std::string &name)
 Deletes an sprite frame from the sprite frame cache. More...
 
void removeSpriteFramesFromFile (const std::string &plist)
 Removes multiple Sprite Frames from a plist file. More...
 
void removeSpriteFramesFromFileContent (const std::string &plist_content)
 Removes multiple Sprite Frames from a plist file content. More...
 
void removeSpriteFramesFromTexture (Texture2D *texture)
 Removes all Sprite Frames associated with the specified textures. More...
 
SpriteFramegetSpriteFrameByName (const std::string &name)
 Returns an Sprite Frame that was previously added. More...
 
SpriteFramespriteFrameByName (const std::string &name)
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 NA NA More...
 

Static Public Member Functions

static SpriteFrameCachegetInstance ()
 Returns the shared instance of the Sprite Frame cache. More...
 
static SpriteFrameCachesharedSpriteFrameCache ()
 
static void destroyInstance ()
 Destroys the cache. More...
 
static void purgeSharedSpriteFrameCache ()
 

Protected Member Functions

 SpriteFrameCache ()
 
void addSpriteFramesWithDictionary (ValueMap &dictionary, Texture2D *texture)
 
void removeSpriteFramesFromDictionary (ValueMap &dictionary)
 Removes multiple Sprite Frames from Dictionary. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Protected Attributes

Map< std::string, SpriteFrame * > _spriteFrames
 
ValueMap _spriteFramesAliases
 
std::set< std::string > * _loadedFileNames
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Detailed Description

Singleton that handles the loading of the sprite frames.

It saves in a cache the sprite frames.

Since
v0.9

Constructor & Destructor Documentation

virtual ~SpriteFrameCache ( )
virtual

NA NA

SpriteFrameCache ( )
inlineprotected

Member Function Documentation

void addSpriteFrame ( SpriteFrame frame,
const std::string &  frameName 
)

Adds an sprite frame with a given name.

If the name already exists, then the contents of the old name will be replaced with the new one.

void addSpriteFramesWithDictionary ( ValueMap dictionary,
Texture2D texture 
)
protected
void addSpriteFramesWithFile ( const std::string &  plist)

Adds multiple Sprite Frames from a plist file.

A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png If you want to use another texture, you should use the addSpriteFramesWithFile(const std::string& plist, const std::string& textureFileName) method. addSpriteFrames addSpriteFrames

void addSpriteFramesWithFile ( const std::string &  plist,
const std::string &  textureFileName 
)

Adds multiple Sprite Frames from a plist file.

The texture will be associated with the created sprite frames.

Since
v0.99.5 addSpriteFrames addSpriteFrames
void addSpriteFramesWithFile ( const std::string &  plist,
Texture2D texture 
)

Adds multiple Sprite Frames from a plist file.

The texture will be associated with the created sprite frames. addSpriteFrames addSpriteFrames

void addSpriteFramesWithFileContent ( const std::string &  plist_content,
Texture2D texture 
)

Adds multiple Sprite Frames from a plist file content.

The texture will be associated with the created sprite frames. addSpriteFrames addSpriteFrames

static void destroyInstance ( )
static

Destroys the cache.

It releases all the Sprite Frames and the retained instance.

static SpriteFrameCache* getInstance ( )
static

Returns the shared instance of the Sprite Frame cache.

SpriteFrame* getSpriteFrameByName ( const std::string &  name)

Returns an Sprite Frame that was previously added.

If the name is not found it will return nil. You should retain the returned copy if you are going to use it. getSpriteFrame getSpriteFrame

bool init ( )
static void purgeSharedSpriteFrameCache ( )
inlinestatic
void removeSpriteFrameByName ( const std::string &  name)

Deletes an sprite frame from the sprite frame cache.

void removeSpriteFrames ( )

Purges the dictionary of loaded sprite frames.

Call this method if you receive the "Memory Warning". In the short term: it will free some resources preventing your app from being killed. In the medium term: it will allocate more resources. In the long term: it will be the same.

void removeSpriteFramesFromDictionary ( ValueMap dictionary)
protected

Removes multiple Sprite Frames from Dictionary.

Since
v0.99.5
void removeSpriteFramesFromFile ( const std::string &  plist)

Removes multiple Sprite Frames from a plist file.

Sprite Frames stored in this file will be removed. It is convenient to call this method when a specific texture needs to be removed.

Since
v0.99.5
void removeSpriteFramesFromFileContent ( const std::string &  plist_content)

Removes multiple Sprite Frames from a plist file content.

Sprite Frames stored in this file will be removed. It is convenient to call this method when a specific texture needs to be removed.

void removeSpriteFramesFromTexture ( Texture2D texture)

Removes all Sprite Frames associated with the specified textures.

It is convenient to call this method when a specific texture needs to be removed.

Since
v0.995.
void removeUnusedSpriteFrames ( )

Removes unused sprite frames.

Sprite Frames that have a retain count of 1 will be deleted. It is convenient to call this method after when starting a new Scene.

static SpriteFrameCache* sharedSpriteFrameCache ( )
inlinestatic
SpriteFrame* spriteFrameByName ( const std::string &  name)
inline

Member Data Documentation

std::set<std::string>* _loadedFileNames
protected
Map<std::string, SpriteFrame*> _spriteFrames
protected
ValueMap _spriteFramesAliases
protected

The documentation for this class was generated from the following file: