cocos2d-x
3.3
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#include <CCAutoreleasePool.h>
Public Member Functions | |
AutoreleasePool * | getCurrentPool () const |
Get current auto release pool, there is at least one auto release pool that created by engine. More... | |
bool | isObjectInPools (Ref *obj) const |
Static Public Member Functions | |
static PoolManager * | sharedPoolManager () |
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static PoolManager * | getInstance () |
static void | purgePoolManager () |
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static void | destroyInstance () |
Friends | |
class | AutoreleasePool |
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static |
AutoreleasePool* getCurrentPool | ( | ) | const |
Get current auto release pool, there is at least one auto release pool that created by engine.
You can create your own auto release pool at demand, which will be put into auto releae pool stack.
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static |
bool isObjectInPools | ( | Ref * | obj | ) | const |
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inlinestatic |
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inlinestatic |
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friend |
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