cocos2d-x  3.3
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
TrianglesCommand Class Reference

#include <CCTrianglesCommand.h>

Inheritance diagram for TrianglesCommand:
RenderCommand

Classes

struct  Triangles
 

Public Member Functions

 TrianglesCommand ()
 
 ~TrianglesCommand ()
 
void init (float globalOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, const Triangles &triangles, const Mat4 &mv)
 Initializes the command with a globalZOrder, a texture ID, a GLProgram, a blending function, a pointer to triangles, quantity of quads, and the Model View transform to be used for the quads. More...
 
void useMaterial () const
 
uint32_t getMaterialID () const
 
GLuint getTextureID () const
 
const TrianglesgetTriangles () const
 
ssize_t getVertexCount () const
 
ssize_t getIndexCount () const
 
const V3F_C4B_T2FgetVertices () const
 
const unsigned short * getIndices () const
 
GLProgramStategetGLProgramState () const
 
BlendFunc getBlendType () const
 
const Mat4getModelView () const
 
- Public Member Functions inherited from RenderCommand
float getGlobalOrder () const
 Get Render Command Id. More...
 
Type getType () const
 Returns the Command type. More...
 
bool isTransparent () const
 Retruns whether is transparent. More...
 
void setTransparent (bool isTransparent)
 set transparent flag More...
 

Protected Member Functions

void generateMaterialID ()
 
- Protected Member Functions inherited from RenderCommand
 RenderCommand ()
 
virtual ~RenderCommand ()
 
void printID ()
 

Protected Attributes

uint32_t _materialID
 
GLuint _textureID
 
GLProgramState_glProgramState
 
BlendFunc _blendType
 
Triangles _triangles
 
Mat4 _mv
 
- Protected Attributes inherited from RenderCommand
Type _type
 
float _globalOrder
 
bool _isTransparent
 

Additional Inherited Members

- Public Types inherited from RenderCommand
enum  Type {
  UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND,
  GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND
}
 

Constructor & Destructor Documentation

Member Function Documentation

void generateMaterialID ( )
protected
BlendFunc getBlendType ( ) const
inline
GLProgramState* getGLProgramState ( ) const
inline
ssize_t getIndexCount ( ) const
inline
const unsigned short* getIndices ( ) const
inline
uint32_t getMaterialID ( ) const
inline
const Mat4& getModelView ( ) const
inline
GLuint getTextureID ( ) const
inline
const Triangles& getTriangles ( ) const
inline
ssize_t getVertexCount ( ) const
inline
const V3F_C4B_T2F* getVertices ( ) const
inline
void init ( float  globalOrder,
GLuint  textureID,
GLProgramState glProgramState,
BlendFunc  blendType,
const Triangles triangles,
const Mat4 mv 
)

Initializes the command with a globalZOrder, a texture ID, a GLProgram, a blending function, a pointer to triangles, quantity of quads, and the Model View transform to be used for the quads.

void useMaterial ( ) const

Member Data Documentation

BlendFunc _blendType
protected
GLProgramState* _glProgramState
protected
uint32_t _materialID
protected
Mat4 _mv
protected
GLuint _textureID
protected
Triangles _triangles
protected

The documentation for this class was generated from the following file: