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cocos2d-x
3.3
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#include "2d/CCSprite.h"#include "cocostudio/CCArmatureDefine.h"#include "cocostudio/CocosStudioExport.h"#include <math.h>Namespaces | |
| cocostudio | |
Macros | |
| #define | CC_DOUBLE_PI (M_PI*2) |
| #define | CC_HALF_PI (M_PI * 0.5f) |
| #define | CC_SPRITE_CONTAIN_POINT(sprite, point) isSpriteContainPoint((sprite), (point)) |
| #define | CC_SPRITE_CONTAIN_POINT_WITH_RETURN(sprite, point, outPoint) isSpriteContainPoint((sprite), (point), outPoint) |
Functions | |
| bool CC_STUDIO_DLL | isSpriteContainPoint (cocos2d::Sprite *sprite, cocos2d::Vec2 point) |
| hit test function More... | |
| bool CC_STUDIO_DLL | isSpriteContainPoint (cocos2d::Sprite *sprite, cocos2d::Vec2 point, cocos2d::Vec2 &outPoint) |
| cocos2d::Vec2 CC_STUDIO_DLL | bezierTo (float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3) |
| motion curve function More... | |
| cocos2d::Vec2 CC_STUDIO_DLL | bezierTo (float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3, cocos2d::Vec2 &point4) |
| cocos2d::Vec2 CC_STUDIO_DLL | circleTo (float t, cocos2d::Vec2 ¢er, float radius, float fromRadian, float radianDif) |
| #define CC_DOUBLE_PI (M_PI*2) |
| #define CC_HALF_PI (M_PI * 0.5f) |
| #define CC_SPRITE_CONTAIN_POINT | ( | sprite, | |
| point | |||
| ) | isSpriteContainPoint((sprite), (point)) |
| #define CC_SPRITE_CONTAIN_POINT_WITH_RETURN | ( | sprite, | |
| point, | |||
| outPoint | |||
| ) | isSpriteContainPoint((sprite), (point), outPoint) |