cocos2d-x
3.3
|
Namespaces | |
timeline | |
Functions | |
const char * | armatureVersion () |
bool CC_STUDIO_DLL | isSpriteContainPoint (cocos2d::Sprite *sprite, cocos2d::Vec2 point) |
hit test function More... | |
bool CC_STUDIO_DLL | isSpriteContainPoint (cocos2d::Sprite *sprite, cocos2d::Vec2 point, cocos2d::Vec2 &outPoint) |
cocos2d::Vec2 CC_STUDIO_DLL | bezierTo (float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3) |
motion curve function More... | |
cocos2d::Vec2 CC_STUDIO_DLL | bezierTo (float t, cocos2d::Vec2 &point1, cocos2d::Vec2 &point2, cocos2d::Vec2 &point3, cocos2d::Vec2 &point4) |
cocos2d::Vec2 CC_STUDIO_DLL | circleTo (float t, cocos2d::Vec2 ¢er, float radius, float fromRadian, float radianDif) |
Variables | |
const char * | P_IgnoreSize |
const char * | P_SizeType |
const char * | P_PositionType |
const char * | P_SizePercentX |
const char * | P_SizePercentY |
const char * | P_PositionPercentX |
const char * | P_PositionPercentY |
const char * | P_AdaptScreen |
const char * | P_Width |
const char * | P_Height |
const char * | P_Tag |
const char * | P_ActionTag |
const char * | P_TouchAble |
const char * | P_Name |
const char * | P_X |
const char * | P_Y |
const char * | P_ScaleX |
const char * | P_ScaleY |
const char * | P_Rotation |
const char * | P_Visbile |
const char * | P_ZOrder |
const char * | P_LayoutParameter |
const char * | P_Type |
const char * | P_Gravity |
const char * | P_RelativeName |
const char * | P_RelativeToName |
const char * | P_Align |
const char * | P_MarginLeft |
const char * | P_MarginRight |
const char * | P_MarginTop |
const char * | P_MarginDown |
const char * | P_Opacity |
const char * | P_ColorR |
const char * | P_ColorG |
const char * | P_ColorB |
const char * | P_FlipX |
const char * | P_FlipY |
const char * | P_AnchorPointX |
const char * | P_AnchorPointY |
const char * | P_ResourceType |
const char * | P_Path |
typedef AnimationData CCAnimationData |
typedef Armature CCArmature |
typedef ArmatureAnimation CCArmatureAnimation |
typedef ArmatureData CCArmatureData |
typedef BaseData CCBaseData |
typedef BatchNode CCBatchNode |
typedef BoneData CCBoneData |
typedef ColliderBody CCColliderBody |
typedef ColliderDetector CCColliderDetector |
typedef ContourData CCContourData |
typedef DecorativeDisplay CCDecorativeDisplay |
typedef DisplayData CCDisplayData |
typedef DisplayFactory CCDisplayFactory |
typedef DisplayManager CCDisplayManager |
typedef FrameData CCFrameData |
typedef MovementBoneData CCMovementBoneData |
typedef MovementData CCMovementData |
typedef ProcessBase CCProcessBase |
typedef SpriteDisplayData CCSpriteDisplayData |
typedef TextureData CCTextureData |
typedef void(cocos2d::Ref::* SEL_FrameEventCallFunc)(Bone *, const std::string &, int, int) |
typedef void(cocos2d::Ref::* SEL_MovementEventCallFunc)(Armature *, MovementEventType, const std::string &) |
typedef void(cocos2d::Ref::* SEL_ParseEvent)(const std::string &, cocos2d::Ref *, const rapidjson::Value &) |
enum AnimationType |
enum BlendType |
enum DisplayType |
DisplayType distinguish which type your display is.
Enumerator | |
---|---|
CS_DISPLAY_SPRITE | |
CS_DISPLAY_ARMATURE |
display is a single Sprite |
CS_DISPLAY_PARTICLE |
display is a Armature |
CS_DISPLAY_MAX |
display is a CCParticle. |
|
strong |
enum FrameEasingType |
enum FrameType |
enum MovementEventType |
const char* cocostudio::armatureVersion | ( | ) |
cocos2d::Vec2 CC_STUDIO_DLL cocostudio::bezierTo | ( | float | t, |
cocos2d::Vec2 & | point1, | ||
cocos2d::Vec2 & | point2, | ||
cocos2d::Vec2 & | point3 | ||
) |
motion curve function
cocos2d::Vec2 CC_STUDIO_DLL cocostudio::bezierTo | ( | float | t, |
cocos2d::Vec2 & | point1, | ||
cocos2d::Vec2 & | point2, | ||
cocos2d::Vec2 & | point3, | ||
cocos2d::Vec2 & | point4 | ||
) |
cocos2d::Vec2 CC_STUDIO_DLL cocostudio::circleTo | ( | float | t, |
cocos2d::Vec2 & | center, | ||
float | radius, | ||
float | fromRadian, | ||
float | radianDif | ||
) |
bool CC_STUDIO_DLL cocostudio::isSpriteContainPoint | ( | cocos2d::Sprite * | sprite, |
cocos2d::Vec2 | point | ||
) |
hit test function
bool CC_STUDIO_DLL cocostudio::isSpriteContainPoint | ( | cocos2d::Sprite * | sprite, |
cocos2d::Vec2 | point, | ||
cocos2d::Vec2 & | outPoint | ||
) |
const char* P_ActionTag |
const char* P_AdaptScreen |
const char* P_Align |
const char* P_AnchorPointX |
const char* P_AnchorPointY |
const char* P_ColorB |
const char* P_ColorG |
const char* P_ColorR |
const char* P_FlipX |
const char* P_FlipY |
const char* P_Gravity |
const char* P_Height |
const char* P_IgnoreSize |
const char* P_LayoutParameter |
const char* P_MarginDown |
const char* P_MarginLeft |
const char* P_MarginRight |
const char* P_MarginTop |
const char* P_Name |
const char* P_Opacity |
const char* P_Path |
const char* P_PositionPercentX |
const char* P_PositionPercentY |
const char* P_PositionType |
const char* P_RelativeName |
const char* P_RelativeToName |
const char* P_ResourceType |
const char* P_Rotation |
const char* P_ScaleX |
const char* P_ScaleY |
const char* P_SizePercentX |
const char* P_SizePercentY |
const char* P_SizeType |
const char* P_Tag |
const char* P_TouchAble |
const char* P_Type |
const char* P_Visbile |
const char* P_Width |
const char* P_X |
const char* P_Y |
const char* P_ZOrder |