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cocos2d-x
3.3
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#include <spine/BoneData.h>Classes | |
| struct | spBone |
Functions | |
| void | spBone_setYDown (intyDown) |
| spBone * | spBone_create (spBoneData *data, struct spSkeleton *skeleton, spBone *parent) |
| void | spBone_dispose (spBone *self) |
| void | spBone_setToSetupPose (spBone *self) |
| void | spBone_updateWorldTransform (spBone *self) |
| void | spBone_worldToLocal (spBone *self, float worldX, float worldY, float *localX, float *localY) |
| void | spBone_localToWorld (spBone *self, float localX, float localY, float *worldX, float *worldY) |
| spBone* spBone_create | ( | spBoneData * | data, |
| struct spSkeleton * | skeleton, | ||
| spBone * | parent | ||
| ) |
| void spBone_dispose | ( | spBone * | self | ) |
| void spBone_localToWorld | ( | spBone * | self, |
| float | localX, | ||
| float | localY, | ||
| float * | worldX, | ||
| float * | worldY | ||
| ) |
| void spBone_setToSetupPose | ( | spBone * | self | ) |
| void spBone_setYDown | ( | intyDown | ) |
| void spBone_updateWorldTransform | ( | spBone * | self | ) |
| void spBone_worldToLocal | ( | spBone * | self, |
| float | worldX, | ||
| float | worldY, | ||
| float * | localX, | ||
| float * | localY | ||
| ) |