cocos2d-x
3.3
|
#include <spine/BoneData.h>
Classes | |
struct | spBone |
Functions | |
void | spBone_setYDown (intyDown) |
spBone * | spBone_create (spBoneData *data, struct spSkeleton *skeleton, spBone *parent) |
void | spBone_dispose (spBone *self) |
void | spBone_setToSetupPose (spBone *self) |
void | spBone_updateWorldTransform (spBone *self) |
void | spBone_worldToLocal (spBone *self, float worldX, float worldY, float *localX, float *localY) |
void | spBone_localToWorld (spBone *self, float localX, float localY, float *worldX, float *worldY) |
spBone* spBone_create | ( | spBoneData * | data, |
struct spSkeleton * | skeleton, | ||
spBone * | parent | ||
) |
void spBone_dispose | ( | spBone * | self | ) |
void spBone_localToWorld | ( | spBone * | self, |
float | localX, | ||
float | localY, | ||
float * | worldX, | ||
float * | worldY | ||
) |
void spBone_setToSetupPose | ( | spBone * | self | ) |
void spBone_setYDown | ( | intyDown | ) |
void spBone_updateWorldTransform | ( | spBone * | self | ) |
void spBone_worldToLocal | ( | spBone * | self, |
float | worldX, | ||
float | worldY, | ||
float * | localX, | ||
float * | localY | ||
) |