cocos2d-x
3.3
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Grid3D is a 3D grid implementation. More...
#include <CCGrid.h>
Public Member Functions | |
Grid3D () | |
ctor More... | |
~Grid3D (void) | |
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Vec3 | getVertex (const Vec2 &pos) const |
returns the vertex at a given position NA NA More... | |
Vec3 | vertex (const Vec2 &pos) const |
Vec3 | getOriginalVertex (const Vec2 &pos) const |
returns the original (non-transformed) vertex at a given position NA NA More... | |
Vec3 | originalVertex (const Vec2 &pos) const |
void | setVertex (const Vec2 &pos, const Vec3 &vertex) |
sets a new vertex at a given position NA NA More... | |
virtual void | beforeBlit () override |
virtual void | afterBlit () override |
virtual void | blit () override |
virtual void | reuse () override |
virtual void | calculateVertexPoints () override |
void | setNeedDepthTestForBlit (bool neededDepthTest) |
bool | getNeedDepthTestForBlit () const |
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virtual | ~GridBase (void) |
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bool | initWithSize (const Size &gridSize, Texture2D *texture, bool flipped) |
bool | initWithSize (const Size &gridSize) |
bool | isActive (void) const |
whether or not the grid is active More... | |
void | setActive (bool active) |
int | getReuseGrid (void) const |
number of times that the grid will be reused More... | |
void | setReuseGrid (int reuseGrid) |
const Size & | getGridSize (void) const |
size of the grid More... | |
void | setGridSize (const Size &gridSize) |
const Vec2 & | getStep (void) const |
pixels between the grids More... | |
void | setStep (const Vec2 &step) |
bool | isTextureFlipped (void) const |
is texture flipped More... | |
void | setTextureFlipped (bool flipped) |
void | beforeDraw (void) |
void | afterDraw (Node *target) |
void | set2DProjection (void) |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
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Static Public Member Functions | |
static Grid3D * | create (const Size &gridSize, Texture2D *texture, bool flipped) |
create one Grid More... | |
static Grid3D * | create (const Size &gridSize) |
create one Grid More... | |
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static GridBase * | create (const Size &gridSize, Texture2D *texture, bool flipped) |
create one Grid More... | |
static GridBase * | create (const Size &gridSize) |
create one Grid More... | |
Protected Attributes | |
GLvoid * | _texCoordinates |
GLvoid * | _vertices |
GLvoid * | _originalVertices |
GLushort * | _indices |
bool | _needDepthTestForBlit |
bool | _oldDepthTestValue |
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bool | _active |
int | _reuseGrid |
Size | _gridSize |
Texture2D * | _texture |
Vec2 | _step |
Grabber * | _grabber |
bool | _isTextureFlipped |
GLProgram * | _shaderProgram |
Director::Projection | _directorProjection |
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unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
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Ref () | |
Constructor. More... | |
Grid3D is a 3D grid implementation.
Each vertex has 3 dimensions: x,y,z
Grid3D | ( | ) |
ctor
~Grid3D | ( | void | ) |
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overridevirtual |
Reimplemented from GridBase.
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overridevirtual |
Reimplemented from GridBase.
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overridevirtual |
Reimplemented from GridBase.
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overridevirtual |
Reimplemented from GridBase.
create one Grid
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inline |
returns the original (non-transformed) vertex at a given position NA NA
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overridevirtual |
Reimplemented from GridBase.
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inline |
sets a new vertex at a given position NA NA
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