cocos2d-x
3.3
|
#include <CCEventMouse.h>
Public Types | |
enum | MouseEventType { MOUSE_NONE, MOUSE_DOWN, MOUSE_UP, MOUSE_MOVE, MOUSE_SCROLL } |
Different types of MouseEvent. More... | |
![]() | |
enum | Type { TOUCH, KEYBOARD, ACCELERATION, MOUSE, FOCUS, GAME_CONTROLLER, CUSTOM } |
Public Member Functions | |
EventMouse (MouseEventType mouseEventCode) | |
void | setScrollData (float scrollX, float scrollY) |
Set mouse scroll data. More... | |
float | getScrollX () |
float | getScrollY () |
void | setCursorPosition (float x, float y) |
void | setMouseButton (int button) |
int | getMouseButton () |
float | getCursorX () |
float | getCursorY () |
Vec2 | getLocation () const |
returns the current touch location in OpenGL coordinates More... | |
Vec2 | getPreviousLocation () const |
returns the previous touch location in OpenGL coordinates More... | |
Vec2 | getStartLocation () const |
returns the start touch location in OpenGL coordinates More... | |
Vec2 | getDelta () const |
returns the delta of 2 current touches locations in screen coordinates More... | |
Vec2 | getLocationInView () const |
returns the current touch location in screen coordinates More... | |
Vec2 | getPreviousLocationInView () const |
returns the previous touch location in screen coordinates More... | |
Vec2 | getStartLocationInView () const |
returns the start touch location in screen coordinates More... | |
![]() | |
virtual | ~Event () |
Destructor. More... | |
Type | getType () const |
Gets the event type. More... | |
void | stopPropagation () |
Stops propagation for current event. More... | |
bool | isStopped () const |
Checks whether the event has been stopped. More... | |
Node * | getCurrentTarget () |
Gets current target of the event. More... | |
![]() | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
NA NA More... | |
Friends | |
class | EventListenerMouse |
Additional Inherited Members | |
![]() | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Event(Type type) |
![]() | |
void | setCurrentTarget (Node *target) |
Sets current target. More... | |
![]() | |
Ref () | |
Constructor. More... | |
![]() | |
Type | _type |
Event type. More... | |
bool | _isStopped |
whether the event has been stopped. More... | |
Node * | _currentTarget |
Current target. More... | |
![]() | |
unsigned int | _referenceCount |
count of references More... | |
|
strong |
EventMouse | ( | MouseEventType | mouseEventCode | ) |
|
inline |
|
inline |
Vec2 getDelta | ( | ) | const |
returns the delta of 2 current touches locations in screen coordinates
Vec2 getLocation | ( | ) | const |
returns the current touch location in OpenGL coordinates
Vec2 getLocationInView | ( | ) | const |
returns the current touch location in screen coordinates
|
inline |
Vec2 getPreviousLocation | ( | ) | const |
returns the previous touch location in OpenGL coordinates
Vec2 getPreviousLocationInView | ( | ) | const |
returns the previous touch location in screen coordinates
|
inline |
|
inline |
Vec2 getStartLocation | ( | ) | const |
returns the start touch location in OpenGL coordinates
Vec2 getStartLocationInView | ( | ) | const |
returns the start touch location in screen coordinates
|
inline |
|
inline |
|
inline |
Set mouse scroll data.
|
friend |