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| spAnimationState * | spAnimationState_create (spAnimationStateData *data) |
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| void | spAnimationState_dispose (spAnimationState *self) |
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| void | spAnimationState_update (spAnimationState *self, float delta) |
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| void | spAnimationState_apply (spAnimationState *self, struct spSkeleton *skeleton) |
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| void | spAnimationState_clearTracks (spAnimationState *self) |
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| void | spAnimationState_clearTrack (spAnimationState *self, int trackIndex) |
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| spTrackEntry * | spAnimationState_setAnimationByName (spAnimationState *self, int trackIndex, const char *animationName, intloop) |
| | Set the current animation. More...
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| spTrackEntry * | spAnimationState_setAnimation (spAnimationState *self, int trackIndex, spAnimation *animation, intloop) |
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| spTrackEntry * | spAnimationState_addAnimationByName (spAnimationState *self, int trackIndex, const char *animationName, intloop, float delay) |
| | Adds an animation to be played delay seconds after the current or last queued animation, taking into account any mix duration. More...
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| spTrackEntry * | spAnimationState_addAnimation (spAnimationState *self, int trackIndex, spAnimation *animation, intloop, float delay) |
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| spTrackEntry * | spAnimationState_getCurrent (spAnimationState *self, int trackIndex) |
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