cocos2d-x
3.3
|
#include <GameMapReader.h>
Public Member Functions | |
GameMapReader () | |
~GameMapReader () | |
flatbuffers::Offset < flatbuffers::Table > | createOptionsWithFlatBuffers (const tinyxml2::XMLElement *objectData, flatbuffers::FlatBufferBuilder *builder) |
void | setPropsWithFlatBuffers (cocos2d::Node *node, const flatbuffers::Table *gameMapOptions) |
cocos2d::Node * | createNodeWithFlatBuffers (const flatbuffers::Table *gameMapOptions) |
![]() | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
NA NA More... | |
![]() | |
NodeReaderProtocol () | |
virtual | ~NodeReaderProtocol () |
Static Public Member Functions | |
static GameMapReader * | getInstance () |
static void | purge () |
Additional Inherited Members | |
![]() | |
Ref () | |
Constructor. More... | |
![]() | |
unsigned int | _referenceCount |
count of references More... | |
GameMapReader | ( | ) |
~GameMapReader | ( | ) |
|
virtual |
Implements NodeReaderProtocol.
|
virtual |
Implements NodeReaderProtocol.
|
static |
|
static |
|
virtual |
Implements NodeReaderProtocol.