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cocos2d-x
3.3
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#include <CCLuaStack.h>
Public Member Functions | |
| virtual | ~LuaStack () |
| lua_State * | getLuaState (void) |
| Method used to get a pointer to the lua_State that the script module is attached to. More... | |
| virtual void | addSearchPath (const char *path) |
| Add a path to find lua files in. More... | |
| virtual void | addLuaLoader (lua_CFunction func) |
| Add lua loader, now it is used on android. More... | |
| virtual int | reload (const char *moduleFileName) |
| reload script code contained in the given string. More... | |
| virtual void | removeScriptObjectByObject (Ref *object) |
| Remove Object from lua state. More... | |
| virtual void | removeScriptHandler (int nHandler) |
| Remove Lua function reference. More... | |
| virtual int | reallocateScriptHandler (int nHandler) |
| Remove Lua function reference. More... | |
| virtual int | executeString (const char *codes) |
| Execute script code contained in the given string. More... | |
| virtual int | executeScriptFile (const char *filename) |
| Execute a script file. More... | |
| virtual int | executeGlobalFunction (const char *functionName) |
| Execute a scripted global function. More... | |
| virtual void | clean (void) |
| virtual void | pushInt (int intValue) |
| virtual void | pushFloat (float floatValue) |
| virtual void | pushLong (long longValue) |
| virtual void | pushBoolean (bool boolValue) |
| virtual void | pushString (const char *stringValue) |
| virtual void | pushString (const char *stringValue, int length) |
| virtual void | pushNil (void) |
| virtual void | pushObject (Ref *objectValue, const char *typeName) |
| virtual void | pushLuaValue (const LuaValue &value) |
| virtual void | pushLuaValueDict (const LuaValueDict &dict) |
| virtual void | pushLuaValueArray (const LuaValueArray &array) |
| virtual bool | pushFunctionByHandler (int nHandler) |
| virtual int | executeFunction (int numArgs) |
| virtual int | executeFunctionByHandler (int nHandler, int numArgs) |
| virtual int | executeFunctionReturnArray (int handler, int numArgs, int numResults, __Array &resultArray) |
| virtual int | executeFunction (int handler, int numArgs, int numResults, const std::function< void(lua_State *, int)> &func) |
| virtual bool | handleAssert (const char *msg) |
| virtual void | setXXTEAKeyAndSign (const char *key, int keyLen, const char *sign, int signLen) |
| virtual void | cleanupXXTEAKeyAndSign () |
| int | luaLoadBuffer (lua_State *L, const char *chunk, int chunkSize, const char *chunkName) |
| int | loadChunksFromZIP (const char *zipFilePath) |
| int | luaLoadChunksFromZIP (lua_State *L) |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| NA NA More... | |
Static Public Member Functions | |
| static LuaStack * | create (void) |
| static LuaStack * | attach (lua_State *L) |
Protected Member Functions | |
| LuaStack (void) | |
| bool | init (void) |
| bool | initWithLuaState (lua_State *L) |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
Protected Attributes | |
| lua_State * | _state |
| int | _callFromLua |
| bool | _xxteaEnabled |
| char * | _xxteaKey |
| int | _xxteaKeyLen |
| char * | _xxteaSign |
| int | _xxteaSignLen |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
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Add lua loader, now it is used on android.
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Add a path to find lua files in.
| path | to be added to the Lua path |
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Execute a scripted global function.
The function should not take any parameters and should return an integer.
| functionName | String object holding the name of the function, in the global script environment, that is to be executed. |
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Execute a script file.
| filename | String object holding the filename of the script file that is to be executed |
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Execute script code contained in the given string.
| codes | holding the valid script code that should be executed. |
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Method used to get a pointer to the lua_State that the script module is attached to.
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| int loadChunksFromZIP | ( | const char * | zipFilePath | ) |
| int luaLoadBuffer | ( | lua_State * | L, |
| const char * | chunk, | ||
| int | chunkSize, | ||
| const char * | chunkName | ||
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| int luaLoadChunksFromZIP | ( | lua_State * | L | ) |
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Remove Lua function reference.
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reload script code contained in the given string.
| moduleFileName | String object holding the filename of the script file that is to be executed |
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Remove Lua function reference.
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Remove Object from lua state.
| object | The object to be removed. |
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