cocos2d-x
3.3
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Enumerations | |
enum | { VERTEX_ATTRIB_FLAG_NONE = 0, VERTEX_ATTRIB_FLAG_POSITION = 1 << 0, VERTEX_ATTRIB_FLAG_COLOR = 1 << 1, VERTEX_ATTRIB_FLAG_TEX_COORD = 1 << 2, VERTEX_ATTRIB_FLAG_NORMAL = 1 << 3, VERTEX_ATTRIB_FLAG_BLEND_WEIGHT = 1 << 4, VERTEX_ATTRIB_FLAG_BLEND_INDEX = 1 << 5, VERTEX_ATTRIB_FLAG_POS_COLOR_TEX = (VERTEX_ATTRIB_FLAG_POSITION | VERTEX_ATTRIB_FLAG_COLOR | VERTEX_ATTRIB_FLAG_TEX_COORD) } |
vertex attrib flags More... | |
Functions | |
void CC_DLL | invalidateStateCache (void) |
Invalidates the GL state cache. More... | |
void CC_DLL | useProgram (GLuint program) |
Uses the GL program in case program is different than the current one. More... | |
void CC_DLL | deleteProgram (GLuint program) |
Deletes the GL program. More... | |
void CC_DLL | blendFunc (GLenum sfactor, GLenum dfactor) |
Uses a blending function in case it not already used. More... | |
void CC_DLL | blendResetToCache (void) |
Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation(). More... | |
void CC_DLL | setProjectionMatrixDirty (void) |
sets the projection matrix as dirty More... | |
void CC_DLL | enableVertexAttribs (uint32_t flags) |
Will enable the vertex attribs that are passed as flags. More... | |
void CC_DLL | bindTexture2D (GLuint textureId) |
If the texture is not already bound to texture unit 0, it binds it. More... | |
void CC_DLL | bindTexture2DN (GLuint textureUnit, GLuint textureId) |
If the texture is not already bound to a given unit, it binds it. More... | |
void CC_DLL | deleteTexture (GLuint textureId) |
It will delete a given texture. More... | |
void CC_DLL | deleteTextureN (GLuint textureUnit, GLuint textureId) |
It will delete a given texture. More... | |
void CC_DLL | activeTexture (GLenum texture) |
Select active texture unit. More... | |
void CC_DLL | bindVAO (GLuint vaoId) |
If the vertex array is not already bound, it binds it. More... | |