cocos2d-x  3.3
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PhysicsJointRatchet Class Reference

Works like a socket wrench. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointRatchet:
PhysicsJoint

Public Member Functions

float getAngle () const
 
void setAngle (float angle)
 
float getPhase () const
 
void setPhase (float phase)
 
float getRatchet () const
 
void setRatchet (float ratchet)
 
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
 
PhysicsBodygetBodyB () const
 
PhysicsWorldgetWorld () const
 
int getTag () const
 
void setTag (int tag)
 
bool isEnabled () const
 
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
 
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointRatchetconstruct (PhysicsBody *a, PhysicsBody *b, float phase, float ratchet)
 
- Static Public Member Functions inherited from PhysicsJoint
static void destroy (PhysicsJoint *joint)
 Distory the joint. More...
 

Protected Member Functions

bool init (PhysicsBody *a, PhysicsBody *b, float phase, float ratchet)
 
 PhysicsJointRatchet ()
 
virtual ~PhysicsJointRatchet ()
 
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
 
virtual ~PhysicsJoint ()=0
 
bool init (PhysicsBody *a, PhysicsBody *b)
 
PhysicsBodyInfogetBodyInfo (PhysicsBody *body) const
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
NodegetBodyNode (PhysicsBody *body) const
 

Additional Inherited Members

- Protected Attributes inherited from PhysicsJoint
PhysicsBody_bodyA
 
PhysicsBody_bodyB
 
PhysicsWorld_world
 
PhysicsJointInfo_info
 
bool _enable
 
bool _collisionEnable
 
bool _destoryMark
 
int _tag
 

Detailed Description

Works like a socket wrench.

Constructor & Destructor Documentation

PhysicsJointRatchet ( )
inlineprotected
virtual ~PhysicsJointRatchet ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointRatchet* construct ( PhysicsBody a,
PhysicsBody b,
float  phase,
float  ratchet 
)
static
float getAngle ( ) const
float getPhase ( ) const
float getRatchet ( ) const
bool init ( PhysicsBody a,
PhysicsBody b,
float  phase,
float  ratchet 
)
protected
void setAngle ( float  angle)
void setPhase ( float  phase)
void setRatchet ( float  ratchet)

The documentation for this class was generated from the following file: