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QuadCommand Class Reference

Command used to render one or more Quads. More...

#include <CCQuadCommand.h>

Inheritance diagram for QuadCommand:
RenderCommand

Public Member Functions

 QuadCommand ()
 
 ~QuadCommand ()
 
void init (float globalOrder, GLuint texutreID, GLProgramState *shader, BlendFunc blendType, V3F_C4B_T2F_Quad *quads, ssize_t quadCount, const Mat4 &mv)
 Initializes the command with a globalZOrder, a texture ID, a GLProgram, a blending function, a pointer to quads, quantity of quads, and the Model View transform to be used for the quads. More...
 
void useMaterial () const
 
uint32_t getMaterialID () const
 
GLuint getTextureID () const
 
V3F_C4B_T2F_QuadgetQuads () const
 
ssize_t getQuadCount () const
 
GLProgramStategetGLProgramState () const
 
BlendFunc getBlendType () const
 
const Mat4getModelView () const
 
- Public Member Functions inherited from RenderCommand
float getGlobalOrder () const
 Get Render Command Id. More...
 
Type getType () const
 Returns the Command type. More...
 
bool isTransparent () const
 Retruns whether is transparent. More...
 
void setTransparent (bool isTransparent)
 set transparent flag More...
 

Protected Member Functions

void generateMaterialID ()
 
- Protected Member Functions inherited from RenderCommand
 RenderCommand ()
 
virtual ~RenderCommand ()
 
void printID ()
 

Protected Attributes

uint32_t _materialID
 
GLuint _textureID
 
GLProgramState_glProgramState
 
BlendFunc _blendType
 
V3F_C4B_T2F_Quad_quads
 
ssize_t _quadsCount
 
Mat4 _mv
 
- Protected Attributes inherited from RenderCommand
Type _type
 
float _globalOrder
 
bool _isTransparent
 

Additional Inherited Members

- Public Types inherited from RenderCommand
enum  Type {
  UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND,
  GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND
}
 

Detailed Description

Command used to render one or more Quads.

Constructor & Destructor Documentation

Member Function Documentation

void generateMaterialID ( )
protected
BlendFunc getBlendType ( ) const
inline
GLProgramState* getGLProgramState ( ) const
inline
uint32_t getMaterialID ( ) const
inline
const Mat4& getModelView ( ) const
inline
ssize_t getQuadCount ( ) const
inline
V3F_C4B_T2F_Quad* getQuads ( ) const
inline
GLuint getTextureID ( ) const
inline
void init ( float  globalOrder,
GLuint  texutreID,
GLProgramState shader,
BlendFunc  blendType,
V3F_C4B_T2F_Quad quads,
ssize_t  quadCount,
const Mat4 mv 
)

Initializes the command with a globalZOrder, a texture ID, a GLProgram, a blending function, a pointer to quads, quantity of quads, and the Model View transform to be used for the quads.

void useMaterial ( ) const

Member Data Documentation

BlendFunc _blendType
protected
GLProgramState* _glProgramState
protected
uint32_t _materialID
protected
Mat4 _mv
protected
V3F_C4B_T2F_Quad* _quads
protected
ssize_t _quadsCount
protected
GLuint _textureID
protected

The documentation for this class was generated from the following file: