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cocos2d-x
3.3
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#include <spine/Attachment.h>Classes | |
| struct | spSkin |
Functions | |
| spSkin * | spSkin_create (const char *name) |
| void | spSkin_dispose (spSkin *self) |
| void | spSkin_addAttachment (spSkin *self, int slotIndex, const char *name, spAttachment *attachment) |
| spAttachment * | spSkin_getAttachment (const spSkin *self, int slotIndex, const char *name) |
| const char * | spSkin_getAttachmentName (const spSkin *self, int slotIndex, int attachmentIndex) |
| void | spSkin_attachAll (const spSkin *self, struct spSkeleton *skeleton, const spSkin *oldspSkin) |
| Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached. More... | |
| void spSkin_addAttachment | ( | spSkin * | self, |
| int | slotIndex, | ||
| const char * | name, | ||
| spAttachment * | attachment | ||
| ) |
| void spSkin_attachAll | ( | const spSkin * | self, |
| struct spSkeleton * | skeleton, | ||
| const spSkin * | oldspSkin | ||
| ) |
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.
| spSkin* spSkin_create | ( | const char * | name | ) |
| void spSkin_dispose | ( | spSkin * | self | ) |
| spAttachment* spSkin_getAttachment | ( | const spSkin * | self, |
| int | slotIndex, | ||
| const char * | name | ||
| ) |
| const char* spSkin_getAttachmentName | ( | const spSkin * | self, |
| int | slotIndex, | ||
| int | attachmentIndex | ||
| ) |