skin data
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#include <CCBundle3DData.h>
void addNodeBoneNames |
( |
const std::string & |
name | ) |
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|
inline |
void addSkinBoneNames |
( |
const std::string & |
name | ) |
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inline |
int getBoneNameIndex |
( |
const std::string & |
name | ) |
const |
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inline |
int getSkinBoneNameIndex |
( |
const std::string & |
name | ) |
const |
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inline |
std::map<int, std::vector<int> > boneChild |
std::vector<Mat4> inverseBindPoseMatrices |
std::vector<std::string> nodeBoneNames |
std::vector<Mat4> nodeBoneOriginMatrices |
std::vector<std::string> skinBoneNames |
std::vector<Mat4> skinBoneOriginMatrices |
The documentation for this struct was generated from the following file:
- /Users/huihoo/Software/huihoo-code/cocos2d-x/cocos2d-x-3.3/cocos/3d/CCBundle3DData.h