cocos2d-x
3.3
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Set the fixed distance with two bodies. More...
#include <CCPhysicsJoint.h>
Public Member Functions | |
float | getDistance () const |
void | setDistance (float distance) |
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PhysicsBody * | getBodyA () const |
PhysicsBody * | getBodyB () const |
PhysicsWorld * | getWorld () const |
int | getTag () const |
void | setTag (int tag) |
bool | isEnabled () const |
void | setEnable (bool enable) |
Enable/Disable the joint. More... | |
bool | isCollisionEnabled () const |
void | setCollisionEnable (bool enable) |
Enable/disable the collision between two bodies. More... | |
void | removeFormWorld () |
Remove the joint from the world. More... | |
void | setMaxForce (float force) |
Set the max force between two bodies. More... | |
float | getMaxForce () const |
Get the max force setting. More... | |
Static Public Member Functions | |
static PhysicsJointDistance * | construct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2) |
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static void | destroy (PhysicsJoint *joint) |
Distory the joint. More... | |
Protected Member Functions | |
bool | init (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2) |
PhysicsJointDistance () | |
virtual | ~PhysicsJointDistance () |
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PhysicsJoint () | |
virtual | ~PhysicsJoint ()=0 |
bool | init (PhysicsBody *a, PhysicsBody *b) |
PhysicsBodyInfo * | getBodyInfo (PhysicsBody *body) const |
PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More... | |
Node * | getBodyNode (PhysicsBody *body) const |
Additional Inherited Members | |
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PhysicsBody * | _bodyA |
PhysicsBody * | _bodyB |
PhysicsWorld * | _world |
PhysicsJointInfo * | _info |
bool | _enable |
bool | _collisionEnable |
bool | _destoryMark |
int | _tag |
Set the fixed distance with two bodies.
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inlineprotected |
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inlineprotectedvirtual |
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static |
float getDistance | ( | ) | const |
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protected |
void setDistance | ( | float | distance | ) |