cocos2d-x
3.3
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#include <CCDatas.h>
Public Member Functions | |
CC_CREATE_NO_PARAM(MovementBoneData) public | ~MovementBoneData (void) |
ctor More... | |
virtual bool | init () |
void | addFrameData (FrameData *frameData) |
FrameData * | getFrameData (int index) |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
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Public Attributes | |
float | delay |
float | scale |
movement delay percent, this value can produce a delay effect More... | |
float | duration |
scale this movement More... | |
std::string | name |
this Bone in this movement will last m_iDuration frames More... | |
cocos2d::Vector< FrameData * > | frameList |
bone name More... | |
Additional Inherited Members | |
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Ref () | |
Constructor. More... | |
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unsigned int | _referenceCount |
count of references More... | |
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CC_CREATE_NO_PARAM (MovementBoneData) public ~MovementBoneData | ( | void | ) |
ctor
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void addFrameData | ( | FrameData * | frameData | ) |
FrameData* getFrameData | ( | int | index | ) |
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virtual |
float delay |
float duration |
scale this movement
cocos2d::Vector<FrameData*> frameList |
bone name
std::string name |
this Bone in this movement will last m_iDuration frames
float scale |
movement delay percent, this value can produce a delay effect