Namespaces | |
| cocos2d | |
| Copyright 2013 BlackBerry Inc. | |
Enumerations | |
| enum | |
| Vertex attrib flags. More... | |
Functions | |
| void | invalidateStateCache (void) |
| Invalidates the GL state cache. More... | |
| void | useProgram (GLuint program) |
| Uses the GL program in case program is different than the current one. More... | |
| void | deleteProgram (GLuint program) |
| Deletes the GL program. More... | |
| void | blendFunc (GLenum sfactor, GLenum dfactor) |
| Uses a blending function in case it not already used. More... | |
| void | blendResetToCache (void) |
| Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation(). More... | |
| void | setProjectionMatrixDirty (void) |
| Sets the projection matrix as dirty. More... | |
| void | enableVertexAttribs (uint32_t flags) |
| Will enable the vertex attribs that are passed as flags. More... | |
| void | bindTexture2D (GLuint textureId) |
| If the texture is not already bound to texture unit 0, it binds it. More... | |
| void | bindTexture2D (Texture2D *texture) |
| If the texture is not already bound to texture unit 0, it binds it. More... | |
| void | bindTexture2DN (GLuint textureUnit, GLuint textureId) |
| If the texture is not already bound to a given unit, it binds it. More... | |
| void | bindTextureN (GLuint textureUnit, GLuint textureId, GLuint textureType=GL_TEXTURE_2D) |
| If the texture is not already bound to a given unit, it binds it. More... | |
| void | deleteTexture (GLuint textureId) |
| It will delete a given texture. More... | |
| void | deleteTextureN (GLuint textureUnit, GLuint textureId) |
| It will delete a given texture. More... | |
| void | activeTexture (GLenum texture) |
| Select active texture unit. More... | |
| void | bindVAO (GLuint vaoId) |
| If the vertex array is not already bound, it binds it. More... | |
| anonymous enum |
Vertex attrib flags.
| void cocos2d::GL::invalidateStateCache | ( | void | ) |
Invalidates the GL state cache.
If CC_ENABLE_GL_STATE_CACHE it will reset the GL state cache.
| void cocos2d::GL::useProgram | ( | GLuint | program | ) |
Uses the GL program in case program is different than the current one.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glUseProgram() directly.
| void cocos2d::GL::deleteProgram | ( | GLuint | program | ) |
Deletes the GL program.
If it is the one that is being used, it invalidates it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glDeleteProgram() directly.
| void cocos2d::GL::blendFunc | ( | GLenum | sfactor, |
| GLenum | dfactor | ||
| ) |
Uses a blending function in case it not already used.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will the glBlendFunc() directly.
| void cocos2d::GL::blendResetToCache | ( | void | ) |
Resets the blending mode back to the cached state in case you used glBlendFuncSeparate() or glBlendEquation().
If CC_ENABLE_GL_STATE_CACHE is disabled, it will just set the default blending mode using GL_FUNC_ADD.
| void cocos2d::GL::setProjectionMatrixDirty | ( | void | ) |
Sets the projection matrix as dirty.
| void cocos2d::GL::enableVertexAttribs | ( | uint32_t | flags | ) |
Will enable the vertex attribs that are passed as flags.
Possible flags:
These flags can be ORed. The flags that are not present, will be disabled.
| void cocos2d::GL::bindTexture2D | ( | GLuint | textureId | ) |
If the texture is not already bound to texture unit 0, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
| void cocos2d::GL::bindTexture2D | ( | Texture2D * | texture | ) |
If the texture is not already bound to texture unit 0, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
| void cocos2d::GL::bindTexture2DN | ( | GLuint | textureUnit, |
| GLuint | textureId | ||
| ) |
If the texture is not already bound to a given unit, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
| void cocos2d::GL::bindTextureN | ( | GLuint | textureUnit, |
| GLuint | textureId, | ||
| GLuint | textureType = GL_TEXTURE_2D |
||
| ) |
If the texture is not already bound to a given unit, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindTexture() directly.
| void cocos2d::GL::deleteTexture | ( | GLuint | textureId | ) |
It will delete a given texture.
If the texture was bound, it will invalidate the cached.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glDeleteTextures() directly.
| void cocos2d::GL::deleteTextureN | ( | GLuint | textureUnit, |
| GLuint | textureId | ||
| ) |
It will delete a given texture.
If the texture was bound, it will invalidate the cached for the given texture unit.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glDeleteTextures() directly.
| void cocos2d::GL::activeTexture | ( | GLenum | texture | ) |
Select active texture unit.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glActiveTexture() directly.
| void cocos2d::GL::bindVAO | ( | GLuint | vaoId | ) |
If the vertex array is not already bound, it binds it.
If CC_ENABLE_GL_STATE_CACHE is disabled, it will call glBindVertexArray() directly.