Network Receiver. More...
#include <network.h>
Public Member Functions | |
virtual bool | MustWaitToReceive () |
virtual bool | MustWaitForResult () |
virtual bool | Receive (byte *buf, size_t bufLen)=0 |
receive data from network source, returns whether result is immediately available | |
virtual unsigned int | GetReceiveResult ()=0 |
virtual bool | EofReceived () const =0 |
virtual unsigned int | GetMaxWaitObjectCount () const =0 |
maximum number of wait objects that this object can return | |
virtual void | GetWaitObjects (WaitObjectContainer &container, CallStack const &callStack)=0 |
put wait objects into container | |
bool | Wait (unsigned long milliseconds, CallStack const &callStack) |
wait on this object |
Network Receiver.
Definition at line 94 of file network.h.
virtual void Waitable::GetWaitObjects | ( | WaitObjectContainer & | container, | |
CallStack const & | callStack | |||
) | [pure virtual, inherited] |
put wait objects into container
callStack | is used for tracing no wait loops, example: something.GetWaitObjects(c, CallStack("my func after X", 0));
|
Implemented in BufferedTransformation, Redirector, SocketReceiver, SocketSender, WindowsPipeReceiver, and WindowsPipeSender.
Referenced by Waitable::Wait().
bool Waitable::Wait | ( | unsigned long | milliseconds, | |
CallStack const & | callStack | |||
) | [inherited] |
wait on this object
same as creating an empty container, calling GetWaitObjects(), and calling Wait() on the container
Definition at line 388 of file wait.cpp.
References Waitable::GetWaitObjects().