#include <PhysicsController.h>
Public Attributes | |
PhysicsCollisionObject * | object |
Vector3 | point |
float | fraction |
Vector3 | normal |
Structure that stores hit test results for ray and sweep tests.
The fraction (0-1) of the test distance to the collision point.
The normal vector of the collision surface, in world space.
The collision object that was hit.
The point where the collision occurred, in world space.