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Public Attributes
gameplay::PhysicsController::HitResult Struct Reference

#include <PhysicsController.h>

List of all members.

Public Attributes

PhysicsCollisionObjectobject
Vector3 point
float fraction
Vector3 normal

Detailed Description

Structure that stores hit test results for ray and sweep tests.


Member Data Documentation

The fraction (0-1) of the test distance to the collision point.

The normal vector of the collision surface, in world space.

The collision object that was hit.

The point where the collision occurred, in world space.

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