Additional Inherited Members | |
Public Types inherited from ShaderGraph | |
enum | NodeType { NODE_INPUT, NODE_SCALAR_CONST, NODE_VEC_CONST, NODE_RGB_CONST, NODE_XFORM_CONST, NODE_TIME, NODE_SCREEN_TEX, NODE_SCALAR_OP, NODE_VEC_OP, NODE_VEC_SCALAR_OP, NODE_RGB_OP, NODE_XFORM_MULT, NODE_XFORM_VEC_MULT, NODE_XFORM_VEC_INV_MULT, NODE_SCALAR_FUNC, NODE_VEC_FUNC, NODE_VEC_LEN, NODE_DOT_PROD, NODE_VEC_TO_SCALAR, NODE_SCALAR_TO_VEC, NODE_XFORM_TO_VEC, NODE_VEC_TO_XFORM, NODE_SCALAR_INTERP, NODE_VEC_INTERP, NODE_COLOR_RAMP, NODE_CURVE_MAP, NODE_SCALAR_INPUT, NODE_VEC_INPUT, NODE_RGB_INPUT, NODE_XFORM_INPUT, NODE_TEXTURE_INPUT, NODE_CUBEMAP_INPUT, NODE_DEFAULT_TEXTURE, NODE_OUTPUT, NODE_COMMENT, NODE_TYPE_MAX } |
enum | SlotType { SLOT_TYPE_SCALAR, SLOT_TYPE_VEC, SLOT_TYPE_XFORM, SLOT_TYPE_TEXTURE, SLOT_MAX } |
enum | ShaderType { SHADER_TYPE_VERTEX, SHADER_TYPE_FRAGMENT, SHADER_TYPE_LIGHT, SHADER_TYPE_MAX } |
enum | SlotDir { SLOT_IN, SLOT_OUT } |
enum | GraphError { GRAPH_OK, GRAPH_ERROR_CYCLIC, GRAPH_ERROR_MISSING_CONNECTIONS } |
enum | ScalarOp { SCALAR_OP_ADD, SCALAR_OP_SUB, SCALAR_OP_MUL, SCALAR_OP_DIV, SCALAR_OP_MOD, SCALAR_OP_POW, SCALAR_OP_MAX, SCALAR_OP_MIN, SCALAR_OP_ATAN2, SCALAR_MAX_OP } |
enum | VecOp { VEC_OP_ADD, VEC_OP_SUB, VEC_OP_MUL, VEC_OP_DIV, VEC_OP_MOD, VEC_OP_POW, VEC_OP_MAX, VEC_OP_MIN, VEC_OP_CROSS, VEC_MAX_OP } |
enum | VecScalarOp { VEC_SCALAR_OP_MUL, VEC_SCALAR_OP_DIV, VEC_SCALAR_OP_POW, VEC_SCALAR_MAX_OP } |
enum | RGBOp { RGB_OP_SCREEN, RGB_OP_DIFFERENCE, RGB_OP_DARKEN, RGB_OP_LIGHTEN, RGB_OP_OVERLAY, RGB_OP_DODGE, RGB_OP_BURN, RGB_OP_SOFT_LIGHT, RGB_OP_HARD_LIGHT, RGB_MAX_OP } |
enum | ScalarFunc { SCALAR_FUNC_SIN, SCALAR_FUNC_COS, SCALAR_FUNC_TAN, SCALAR_FUNC_ASIN, SCALAR_FUNC_ACOS, SCALAR_FUNC_ATAN, SCALAR_FUNC_SINH, SCALAR_FUNC_COSH, SCALAR_FUNC_TANH, SCALAR_FUNC_LOG, SCALAR_FUNC_EXP, SCALAR_FUNC_SQRT, SCALAR_FUNC_ABS, SCALAR_FUNC_SIGN, SCALAR_FUNC_FLOOR, SCALAR_FUNC_ROUND, SCALAR_FUNC_CEIL, SCALAR_FUNC_FRAC, SCALAR_FUNC_SATURATE, SCALAR_FUNC_NEGATE, SCALAR_MAX_FUNC } |
enum | VecFunc { VEC_FUNC_NORMALIZE, VEC_FUNC_SATURATE, VEC_FUNC_NEGATE, VEC_FUNC_RECIPROCAL, VEC_FUNC_RGB2HSV, VEC_FUNC_HSV2RGB, VEC_MAX_FUNC } |
Public Types inherited from Shader | |
enum | Mode { MODE_MATERIAL, MODE_CANVAS_ITEM, MODE_POST_PROCESS, MODE_MAX } |
Public Types inherited from Object | |
enum | ConnectFlags { CONNECT_DEFERRED =1, CONNECT_PERSIST =2, CONNECT_ONESHOT =4 } |
enum | { NOTIFICATION_POSTINITIALIZE =0, NOTIFICATION_PREDELETE =1 } |
Public Member Functions inherited from ShaderGraph | |
void | node_add (ShaderType p_type, NodeType p_node_type, int p_id) |
void | node_remove (ShaderType p_which, int p_id) |
void | node_set_pos (ShaderType p_which, int p_id, const Point2 &p_pos) |
Point2 | node_get_pos (ShaderType p_which, int p_id) const |
void | get_node_list (ShaderType p_which, List< int > *p_node_list) const |
NodeType | node_get_type (ShaderType p_which, int p_id) const |
void | scalar_const_node_set_value (ShaderType p_which, int p_id, float p_value) |
float | scalar_const_node_get_value (ShaderType p_which, int p_id) const |
void | vec_const_node_set_value (ShaderType p_which, int p_id, const Vector3 &p_value) |
Vector3 | vec_const_node_get_value (ShaderType p_which, int p_id) const |
void | rgb_const_node_set_value (ShaderType p_which, int p_id, const Color &p_value) |
Color | rgb_const_node_get_value (ShaderType p_which, int p_id) const |
void | xform_const_node_set_value (ShaderType p_which, int p_id, const Transform &p_value) |
Transform | xform_const_node_get_value (ShaderType p_which, int p_id) const |
void | texture_node_set_filter_size (ShaderType p_which, int p_id, int p_size) |
int | texture_node_get_filter_size (ShaderType p_which, int p_id) const |
void | texture_node_set_filter_strength (ShaderType p_which, float p_id, float p_strength) |
float | texture_node_get_filter_strength (ShaderType p_which, float p_id) const |
void | duplicate_nodes (ShaderType p_which, List< int > &p_nodes) |
List< int > | generate_ids (ShaderType p_type, int count) |
void | scalar_op_node_set_op (ShaderType p_which, float p_id, ScalarOp p_op) |
ScalarOp | scalar_op_node_get_op (ShaderType p_which, float p_id) const |
void | vec_op_node_set_op (ShaderType p_which, float p_id, VecOp p_op) |
VecOp | vec_op_node_get_op (ShaderType p_which, float p_id) const |
void | vec_scalar_op_node_set_op (ShaderType p_which, float p_id, VecScalarOp p_op) |
VecScalarOp | vec_scalar_op_node_get_op (ShaderType p_which, float p_id) const |
void | rgb_op_node_set_op (ShaderType p_which, float p_id, RGBOp p_op) |
RGBOp | rgb_op_node_get_op (ShaderType p_which, float p_id) const |
void | xform_vec_mult_node_set_no_translation (ShaderType p_which, int p_id, bool p_no_translation) |
bool | xform_vec_mult_node_get_no_translation (ShaderType p_which, int p_id) const |
void | scalar_func_node_set_function (ShaderType p_which, int p_id, ScalarFunc p_func) |
ScalarFunc | scalar_func_node_get_function (ShaderType p_which, int p_id) const |
void | default_set_value (ShaderType p_which, int p_id, int p_param, const Variant &p_value) |
Variant | default_get_value (ShaderType p_which, int p_id, int p_param) |
void | vec_func_node_set_function (ShaderType p_which, int p_id, VecFunc p_func) |
VecFunc | vec_func_node_get_function (ShaderType p_which, int p_id) const |
void | color_ramp_node_set_ramp (ShaderType p_which, int p_id, const DVector< Color > &p_colors, const DVector< real_t > &p_offsets) |
DVector< Color > | color_ramp_node_get_colors (ShaderType p_which, int p_id) const |
DVector< real_t > | color_ramp_node_get_offsets (ShaderType p_which, int p_id) const |
void | curve_map_node_set_points (ShaderType p_which, int p_id, const DVector< Vector2 > &p_points) |
DVector< Vector2 > | curve_map_node_get_points (ShaderType p_which, int p_id) const |
void | input_node_set_name (ShaderType p_which, int p_id, const String &p_name) |
String | input_node_get_name (ShaderType p_which, int p_id) |
void | scalar_input_node_set_value (ShaderType p_which, int p_id, float p_value) |
float | scalar_input_node_get_value (ShaderType p_which, int p_id) const |
void | vec_input_node_set_value (ShaderType p_which, int p_id, const Vector3 &p_value) |
Vector3 | vec_input_node_get_value (ShaderType p_which, int p_id) const |
void | rgb_input_node_set_value (ShaderType p_which, int p_id, const Color &p_value) |
Color | rgb_input_node_get_value (ShaderType p_which, int p_id) const |
void | xform_input_node_set_value (ShaderType p_which, int p_id, const Transform &p_value) |
Transform | xform_input_node_get_value (ShaderType p_which, int p_id) const |
void | texture_input_node_set_value (ShaderType p_which, int p_id, const Ref< Texture > &p_texture) |
Ref< Texture > | texture_input_node_get_value (ShaderType p_which, int p_id) const |
void | cubemap_input_node_set_value (ShaderType p_which, int p_id, const Ref< CubeMap > &p_cubemap) |
Ref< CubeMap > | cubemap_input_node_get_value (ShaderType p_which, int p_id) const |
void | comment_node_set_text (ShaderType p_which, int p_id, const String &p_comment) |
String | comment_node_get_text (ShaderType p_which, int p_id) const |
Error | connect_node (ShaderType p_which, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) |
bool | is_node_connected (ShaderType p_which, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) const |
void | disconnect_node (ShaderType p_which, int p_src_id, int p_src_slot, int p_dst_id, int p_dst_slot) |
void | get_node_connections (ShaderType p_which, List< Connection > *p_connections) const |
bool | is_slot_connected (ShaderType p_which, int p_dst_id, int slot_id) |
void | clear (ShaderType p_which) |
Variant | node_get_state (ShaderType p_type, int p_node) const |
void | node_set_state (ShaderType p_type, int p_id, const Variant &p_state) |
GraphError | get_graph_error (ShaderType p_type) const |
int | node_count (ShaderType p_which, int p_type) |
ShaderGraph (Mode p_mode) | |
Public Member Functions inherited from Shader | |
Mode | get_mode () const |
void | set_code (const String &p_vertex, const String &p_fragment, const String &p_light, int p_fragment_ofs=0, int p_light_ofs=0) |
String | get_vertex_code () const |
String | get_fragment_code () const |
String | get_light_code () const |
void | get_param_list (List< PropertyInfo > *p_params) const |
bool | has_param (const StringName &p_param) const |
void | set_default_texture_param (const StringName &p_param, const Ref< Texture > &p_texture) |
Ref< Texture > | get_default_texture_param (const StringName &p_param) const |
void | get_default_texture_param_list (List< StringName > *r_textures) const |
_FORCE_INLINE_ StringName | remap_param (const StringName &p_param) const |
virtual RID | get_rid () const |
Shader (Mode p_mode) | |
Public Member Functions inherited from Resource | |
virtual bool | can_reload_from_file () |
virtual void | reload_from_file () |
void | register_owner (Object *p_owner) |
void | unregister_owner (Object *p_owner) |
void | set_name (const String &p_name) |
String | get_name () const |
virtual void | set_path (const String &p_path, bool p_take_over=false) |
String | get_path () const |
void | set_subindex (int p_sub_index) |
int | get_subindex () const |
Ref< Resource > | duplicate (bool p_subresources=false) |
void | set_import_metadata (const Ref< ResourceImportMetadata > &p_metadata) |
Ref< ResourceImportMetadata > | get_import_metadata () const |
Public Member Functions inherited from Reference | |
_FORCE_INLINE_ bool | is_referenced () const |
bool | init_ref () |
void | reference () |
bool | unreference () |
int | reference_get_count () const |
Public Member Functions inherited from Object | |
_FORCE_INLINE_ void | _change_notify (const char *p_what="") |
bool | _is_gpl_reversed () const |
_FORCE_INLINE_ ObjectID | get_instance_ID () const |
void | add_change_receptor (Object *p_receptor) |
void | remove_change_receptor (Object *p_receptor) |
template<class T > | |
T * | cast_to () |
template<class T > | |
const T * | cast_to () const |
virtual String | get_type () const |
virtual String | get_save_type () const |
virtual bool | is_type (const String &p_type) const |
virtual bool | is_type_ptr (void *p_ptr) const |
_FORCE_INLINE_ const StringName & | get_type_name () const |
void | set (const StringName &p_name, const Variant &p_value, bool *r_valid=NULL) |
Variant | get (const StringName &p_name, bool *r_valid=NULL) const |
void | get_property_list (List< PropertyInfo > *p_list, bool p_reversed=false) const |
bool | has_method (const StringName &p_method) const |
void | get_method_list (List< MethodInfo > *p_list) const |
Variant | callv (const StringName &p_method, const Array &p_args) |
virtual Variant | call (const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) |
virtual void | call_multilevel (const StringName &p_method, const Variant **p_args, int p_argcount) |
virtual void | call_multilevel_reversed (const StringName &p_method, const Variant **p_args, int p_argcount) |
Variant | call (const StringName &p_name, VARIANT_ARG_LIST) |
void | call_multilevel (const StringName &p_name, VARIANT_ARG_LIST) |
void | notification (int p_notification, bool p_reversed=false) |
virtual Variant | getvar (const Variant &p_key, bool *r_valid=NULL) const |
virtual void | setvar (const Variant &p_key, const Variant &p_value, bool *r_valid=NULL) |
void | set_script (const RefPtr &p_script) |
RefPtr | get_script () const |
bool | has_meta (const String &p_name) const |
void | set_meta (const String &p_name, const Variant &p_value) |
Variant | get_meta (const String &p_name) const |
void | get_meta_list (List< String > *p_list) const |
void | set_script_instance (ScriptInstance *p_instance) |
_FORCE_INLINE_ ScriptInstance * | get_script_instance () const |
void | add_user_signal (const MethodInfo &p_signal) |
void | emit_signal (const StringName &p_name, VARIANT_ARG_LIST) |
void | emit_signal (const StringName &p_name, const Variant **p_args, int p_argcount) |
void | get_signal_list (List< MethodInfo > *p_signals) const |
void | get_signal_connection_list (const StringName &p_signal, List< Connection > *p_connections) const |
void | get_all_signal_connections (List< Connection > *p_connections) const |
Error | connect (const StringName &p_signal, Object *p_to_object, const StringName &p_to_method, const Vector< Variant > &p_binds=Vector< Variant >(), uint32_t p_flags=0) |
void | disconnect (const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) |
bool | is_connected (const StringName &p_signal, Object *p_to_object, const StringName &p_to_method) const |
void | call_deferred (const StringName &p_method, VARIANT_ARG_LIST) |
void | set_block_signals (bool p_block) |
bool | is_blocking_signals () const |
Variant::Type | get_static_property_type (const StringName &p_property, bool *r_valid=NULL) const |
virtual void | get_translatable_strings (List< String > *p_strings) const |
virtual void | get_argument_options (const StringName &p_function, int p_idx, List< String > *r_options) const |
StringName | XL_MESSAGE (const StringName &p_message) const |
StringName | tr (const StringName &p_message) const |
bool | is_queued_for_deletion () const |
_FORCE_INLINE_ void | set_message_translation (bool p_enable) |
_FORCE_INLINE_ bool | can_translate_messages () const |
void | clear_internal_resource_paths () |
Static Public Member Functions inherited from ShaderGraph | |
static int | get_type_input_count (NodeType p_type) |
static int | get_type_output_count (NodeType p_type) |
static SlotType | get_type_input_type (NodeType p_type, int p_idx) |
static SlotType | get_type_output_type (NodeType p_type, int p_idx) |
static bool | is_type_valid (Mode p_mode, ShaderType p_type) |
static void | get_input_output_node_slot_info (Mode p_mode, ShaderType p_type, List< SlotInfo > *r_slots) |
static int | get_node_input_slot_count (Mode p_mode, ShaderType p_shader_type, NodeType p_type) |
static int | get_node_output_slot_count (Mode p_mode, ShaderType p_shader_type, NodeType p_type) |
static SlotType | get_node_input_slot_type (Mode p_mode, ShaderType p_shader_type, NodeType p_type, int p_idx) |
static SlotType | get_node_output_slot_type (Mode p_mode, ShaderType p_shader_type, NodeType p_type, int p_idx) |
Static Public Member Functions inherited from Object | |
static void | initialize_type () |
static _FORCE_INLINE_ void | register_custom_data_to_otdb () |
static void * | get_type_ptr_static () |
static void | get_inheritance_list_static (List< String > *p_inheritance_list) |
static String | get_type_static () |
static String | get_parent_type_static () |
static String | get_category_static () |
Public Attributes inherited from Object | |
bool | _is_queued_for_deletion |
Protected Member Functions inherited from Resource | |
void | emit_changed () |
void | notify_change_to_owners () |
virtual void | _resource_path_changed () |
void | _set_path (const String &p_path) |
void | _take_over_path (const String &p_path) |
Protected Member Functions inherited from Object | |
virtual void | _initialize_typev () |
virtual bool | _setv (const StringName &p_name, const Variant &p_property) |
virtual bool | _getv (const StringName &p_name, Variant &r_property) const |
virtual void | _get_property_listv (List< PropertyInfo > *p_list, bool p_reversed) const |
virtual void | _notificationv (int p_notification, bool p_reversed) |
bool | _set (const StringName &p_name, const Variant &p_property) |
bool | _get (const StringName &p_name, Variant &r_property) const |
void | _get_property_list (List< PropertyInfo > *p_list) const |
void | _notification (int p_notification) |
void | cancel_delete () |
virtual void | _changed_callback (Object *p_changed, const char *p_prop) |
Variant | _call_bind (const Variant **p_args, int p_argcount, Variant::CallError &r_error) |
Variant | _call_deferred_bind (const Variant **p_args, int p_argcount, Variant::CallError &r_error) |
virtual const StringName * | _get_type_namev () const |
DVector< String > | _get_meta_list_bind () const |
Array | _get_property_list_bind () const |
Array | _get_method_list_bind () const |
void | _clear_internal_resource_paths (const Variant &p_var) |
Static Protected Member Functions inherited from ShaderGraph | |
static void | _bind_methods () |
Static Protected Member Functions inherited from Shader | |
static void | _bind_methods () |
Static Protected Member Functions inherited from Resource | |
static void | _bind_methods () |
Static Protected Member Functions inherited from Reference | |
static void | _bind_methods () |
Static Protected Member Functions inherited from Object | |
static String | _get_category () |
static void | _bind_methods () |
static void | get_valid_parents_static (List< String > *p_parents) |
static void | _get_valid_parents_static (List< String > *p_parents) |
Protected Attributes inherited from Object | |
_FORCE_INLINE_ bool(Object::*)(const StringName &p_name, Variant &r_ret) | _get_get () const) |
_FORCE_INLINE_ bool(Object::*)(const StringName &p_name, const Variant &p_property) | _get_set () const) |
_FORCE_INLINE_ void(Object::*)(List< PropertyInfo > *p_list) | _get_get_property_list () const) |
_FORCE_INLINE_ void(Object::*)(int) | _get_notification () const) |
Static Protected Attributes inherited from Object | |
static _FORCE_INLINE_ void(*)() | _get_bind_methods () |