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void | debug (ScriptLanguage *p_script, bool p_can_continue) |
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virtual void | send_message (const String &p_message, const Array &p_args) |
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void | set_lines_left (int p_left) |
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int | get_lines_left () const |
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void | set_depth (int p_depth) |
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int | get_depth () const |
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String | breakpoint_find_source (const String &p_source) const |
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void | insert_breakpoint (int p_line, const StringName &p_source) |
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void | remove_breakpoint (int p_line, const StringName &p_source) |
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bool | is_breakpoint (int p_line, const StringName &p_source) const |
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bool | is_breakpoint_line (int p_line) const |
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void | clear_breakpoints () |
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virtual void | idle_poll () |
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virtual void | line_poll () |
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void | set_break_language (ScriptLanguage *p_lang) |
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ScriptLanguage * | get_break_language () const |
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virtual bool | is_remote () const |
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virtual void | request_quit () |
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virtual void | set_request_scene_tree_message_func (RequestSceneTreeMessageFunc p_func, void *p_udata) |
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virtual void | set_live_edit_funcs (LiveEditFuncs *p_funcs) |
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typedef void(* | RequestSceneTreeMessageFunc) (void *) |
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static _FORCE_INLINE_ ScriptDebugger * | get_singleton () |
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The documentation for this class was generated from the following files:
- /Users/huihoo/Downloads/godot-2.0.4-stable/core/script_debugger_local.h
- /Users/huihoo/Downloads/godot-2.0.4-stable/core/script_debugger_local.cpp