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const Point2i & | get_pos () const |
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void | set_pos (const Point2i &p_pos) |
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const Point2i & | get_size () const |
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void | set_size (const Point2i &p_size) |
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int | get_area () const |
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bool | intersects (const Rect2i &p_rect) const |
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bool | encloses (const Rect2i &p_rect) const |
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bool | has_no_area () const |
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Rect2i | clip (const Rect2i &p_rect) const |
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Rect2i | merge (const Rect2i &p_rect) const |
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bool | has_point (const Point2 &p_point) const |
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bool | no_area () |
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bool | operator== (const Rect2i &p_rect) const |
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bool | operator!= (const Rect2i &p_rect) const |
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Rect2i | grow (int p_by) const |
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void | expand_to (const Point2i &p_vector) |
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| operator String () const |
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| operator Rect2 () const |
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| Rect2i (const Rect2 &p_r2) |
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| Rect2i (int p_x, int p_y, int p_width, int p_height) |
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| Rect2i (const Point2 &p_pos, const Size2 &p_size) |
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The documentation for this struct was generated from the following file:
- /Users/huihoo/Downloads/godot-2.0.4-stable/core/math/math_2d.h