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au88x0_game.c
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1 /*
2  * Manuel Jander.
3  *
4  * Based on the work of:
5  * Vojtech Pavlik
6  * Raymond Ingles
7  *
8  * This program is free software; you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation; either version 2 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21  *
22  * Should you need to contact me, the author, you can do so either by
23  * e-mail - mail your message to <[email protected]>, or by paper mail:
24  * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
25  *
26  * Based 90% on Vojtech Pavlik pcigame driver.
27  * Merged and modified by Manuel Jander, for the OpenVortex
28  * driver. (email: [email protected]).
29  */
30 
31 #include <linux/time.h>
32 #include <linux/delay.h>
33 #include <linux/init.h>
34 #include <sound/core.h>
35 #include "au88x0.h"
36 #include <linux/gameport.h>
37 #include <linux/export.h>
38 
39 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
40 
41 #define VORTEX_GAME_DWAIT 20 /* 20 ms */
42 
43 static unsigned char vortex_game_read(struct gameport *gameport)
44 {
45  vortex_t *vortex = gameport_get_port_data(gameport);
46  return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
47 }
48 
49 static void vortex_game_trigger(struct gameport *gameport)
50 {
51  vortex_t *vortex = gameport_get_port_data(gameport);
52  hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
53 }
54 
55 static int
56 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
57 {
58  vortex_t *vortex = gameport_get_port_data(gameport);
59  int i;
60 
61  *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
62 
63  for (i = 0; i < 4; i++) {
64  axes[i] =
65  hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
66  if (axes[i] == AXIS_RANGE)
67  axes[i] = -1;
68  }
69  return 0;
70 }
71 
72 static int vortex_game_open(struct gameport *gameport, int mode)
73 {
74  vortex_t *vortex = gameport_get_port_data(gameport);
75 
76  switch (mode) {
78  hwwrite(vortex->mmio, VORTEX_CTRL2,
79  hwread(vortex->mmio,
81  msleep(VORTEX_GAME_DWAIT);
82  return 0;
83  case GAMEPORT_MODE_RAW:
84  hwwrite(vortex->mmio, VORTEX_CTRL2,
85  hwread(vortex->mmio,
87  return 0;
88  default:
89  return -1;
90  }
91 
92  return 0;
93 }
94 
95 static int __devinit vortex_gameport_register(vortex_t * vortex)
96 {
97  struct gameport *gp;
98 
99  vortex->gameport = gp = gameport_allocate_port();
100  if (!gp) {
101  printk(KERN_ERR "vortex: cannot allocate memory for gameport\n");
102  return -ENOMEM;
103  }
104 
105  gameport_set_name(gp, "AU88x0 Gameport");
106  gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
107  gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
108 
109  gp->read = vortex_game_read;
110  gp->trigger = vortex_game_trigger;
111  gp->cooked_read = vortex_game_cooked_read;
112  gp->open = vortex_game_open;
113 
114  gameport_set_port_data(gp, vortex);
115  gp->fuzz = 64;
116 
117  gameport_register_port(gp);
118 
119  return 0;
120 }
121 
122 static void vortex_gameport_unregister(vortex_t * vortex)
123 {
124  if (vortex->gameport) {
126  vortex->gameport = NULL;
127  }
128 }
129 
130 #else
131 static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
132 static inline void vortex_gameport_unregister(vortex_t * vortex) { }
133 #endif