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6 #define PRED_LEAVE_SYSCALL 1
7 #define PRED_KERNEL_STACK 2
8 #define PRED_USER_STACK 3
10 #define PRED_NON_SYSCALL 5
13 # define PASTE2(x,y) x##y
14 # define PASTE(x,y) PASTE2(x,y)
16 # define pLvSys PASTE(p,PRED_LEAVE_SYSCALL)
17 # define pKStk PASTE(p,PRED_KERNEL_STACK)
18 # define pUStk PASTE(p,PRED_USER_STACK)
19 # define pSys PASTE(p,PRED_SYSCALL)
20 # define pNonSys PASTE(p,PRED_NON_SYSCALL)
23 #define PT(f) (IA64_PT_REGS_##f##_OFFSET)
24 #define SW(f) (IA64_SWITCH_STACK_##f##_OFFSET)
25 #define SOS(f) (IA64_SAL_OS_STATE_##f##_OFFSET)
27 #define PT_REGS_SAVES(off) \
29 .fframe IA64_PT_REGS_SIZE+16+(off); \
30 .spillsp rp, PT(CR_IIP)+16+(off); \
31 .spillsp ar.pfs, PT(CR_IFS)+16+(off); \
32 .spillsp ar.unat, PT(AR_UNAT)+16+(off); \
33 .spillsp ar.fpsr, PT(AR_FPSR)+16+(off); \
34 .spillsp pr, PT(PR)+16+(off);
36 #define PT_REGS_UNWIND_INFO(off) \
41 #define SWITCH_STACK_SAVES(off) \
42 .savesp ar.unat,SW(CALLER_UNAT)+16+(off); \
43 .savesp ar.fpsr,SW(AR_FPSR)+16+(off); \
44 .spillsp f2,SW(F2)+16+(off); .spillsp f3,SW(F3)+16+(off); \
45 .spillsp f4,SW(F4)+16+(off); .spillsp f5,SW(F5)+16+(off); \
46 .spillsp f16,SW(F16)+16+(off); .spillsp f17,SW(F17)+16+(off); \
47 .spillsp f18,SW(F18)+16+(off); .spillsp f19,SW(F19)+16+(off); \
48 .spillsp f20,SW(F20)+16+(off); .spillsp f21,SW(F21)+16+(off); \
49 .spillsp f22,SW(F22)+16+(off); .spillsp f23,SW(F23)+16+(off); \
50 .spillsp f24,SW(F24)+16+(off); .spillsp f25,SW(F25)+16+(off); \
51 .spillsp f26,SW(F26)+16+(off); .spillsp f27,SW(F27)+16+(off); \
52 .spillsp f28,SW(F28)+16+(off); .spillsp f29,SW(F29)+16+(off); \
53 .spillsp f30,SW(F30)+16+(off); .spillsp f31,SW(F31)+16+(off); \
54 .spillsp r4,SW(R4)+16+(off); .spillsp r5,SW(R5)+16+(off); \
55 .spillsp r6,SW(R6)+16+(off); .spillsp r7,SW(R7)+16+(off); \
56 .spillsp b0,SW(B0)+16+(off); .spillsp b1,SW(B1)+16+(off); \
57 .spillsp b2,SW(B2)+16+(off); .spillsp b3,SW(B3)+16+(off); \
58 .spillsp b4,SW(B4)+16+(off); .spillsp b5,SW(B5)+16+(off); \
59 .spillsp ar.pfs,SW(AR_PFS)+16+(off); .spillsp ar.lc,SW(AR_LC)+16+(off); \
60 .spillsp @priunat,SW(AR_UNAT)+16+(off); \
61 .spillsp ar.rnat,SW(AR_RNAT)+16+(off); \
62 .spillsp ar.bspstore,SW(AR_BSPSTORE)+16+(off); \
63 .spillsp pr,SW(PR)+16+(off)
65 #define DO_SAVE_SWITCH_STACK \
68 .fframe IA64_SWITCH_STACK_SIZE; \
69 adds sp=-IA64_SWITCH_STACK_SIZE,sp; \
70 mov.ret.sptk b7=r28,1f; \
71 SWITCH_STACK_SAVES(0); \
72 br.cond.sptk.many save_switch_stack; \
75 #define DO_LOAD_SWITCH_STACK \
79 mov.ret.sptk b7=r28,1f; \
80 br.cond.sptk.many load_switch_stack; \
82 adds sp=IA64_SWITCH_STACK_SIZE,sp