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arch
tile
lib
memset_64.c
Go to the documentation of this file.
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/*
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* Copyright 2011 Tilera Corporation. All Rights Reserved.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation, version 2.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, GOOD TITLE or
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* NON INFRINGEMENT. See the GNU General Public License for
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* more details.
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*/
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#include <
arch/chip.h
>
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#include <linux/types.h>
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#include <linux/string.h>
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#include <linux/module.h>
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#undef memset
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void
*
memset
(
void
*
s
,
int
c
,
size_t
n
)
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{
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uint64_t
*out64;
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int
n64, to_align64;
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uint64_t
v64
;
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uint8_t
*out8 =
s
;
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/* Experimentation shows that a trivial tight loop is a win up until
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* around a size of 20, where writing a word at a time starts to win.
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*/
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#define BYTE_CUTOFF 20
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#if BYTE_CUTOFF < 7
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/* This must be at least at least this big, or some code later
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* on doesn't work.
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*/
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#error "BYTE_CUTOFF is too small"
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#endif
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if
(n <
BYTE_CUTOFF
) {
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/* Strangely, this turns out to be the tightest way to
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* write this loop.
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*/
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if
(n != 0) {
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do
{
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/* Strangely, combining these into one line
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* performs worse.
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*/
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*out8 =
c
;
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out8++;
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}
while
(--n != 0);
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}
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return
s
;
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}
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/* Align 'out8'. We know n >= 7 so this won't write past the end. */
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while
(((
uintptr_t
) out8 & 7) != 0) {
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*out8++ =
c
;
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--
n
;
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}
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/* Align 'n'. */
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while
(n & 7)
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out8[--
n
] =
c
;
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out64 = (
uint64_t
*) out8;
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n64 = n >> 3;
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/* Tile input byte out to 64 bits. */
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/* KLUDGE */
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v64 = 0x0101010101010101ULL * (
uint8_t
)c;
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/* This must be at least 8 or the following loop doesn't work. */
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#define CACHE_LINE_SIZE_IN_DOUBLEWORDS (CHIP_L2_LINE_SIZE() / 8)
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/* Determine how many words we need to emit before the 'out32'
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* pointer becomes aligned modulo the cache line size.
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*/
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to_align64 = (-((
uintptr_t
)out64 >> 3)) &
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(
CACHE_LINE_SIZE_IN_DOUBLEWORDS
- 1);
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/* Only bother aligning and using wh64 if there is at least
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* one full cache line to process. This check also prevents
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* overrunning the end of the buffer with alignment words.
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*/
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if
(to_align64 <= n64 -
CACHE_LINE_SIZE_IN_DOUBLEWORDS
) {
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int
lines_left;
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/* Align out64 mod the cache line size so we can use wh64. */
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n64 -= to_align64;
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for
(; to_align64 != 0; to_align64--) {
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*out64 =
v64
;
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out64++;
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}
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/* Use unsigned divide to turn this into a right shift. */
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lines_left = (unsigned)n64 /
CACHE_LINE_SIZE_IN_DOUBLEWORDS
;
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do
{
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/* Only wh64 a few lines at a time, so we don't
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* exceed the maximum number of victim lines.
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*/
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int
x
= ((lines_left <
CHIP_MAX_OUTSTANDING_VICTIMS
())
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? lines_left
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:
CHIP_MAX_OUTSTANDING_VICTIMS
());
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uint64_t
*wh = out64;
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int
i
=
x
;
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int
j
;
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lines_left -=
x
;
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do
{
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__insn_wh64(wh);
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wh +=
CACHE_LINE_SIZE_IN_DOUBLEWORDS
;
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}
while
(--i);
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for
(j = x * (
CACHE_LINE_SIZE_IN_DOUBLEWORDS
/ 4);
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j != 0; j--) {
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*out64++ =
v64
;
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*out64++ =
v64
;
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*out64++ =
v64
;
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*out64++ =
v64
;
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}
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}
while
(lines_left != 0);
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/* We processed all full lines above, so only this many
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* words remain to be processed.
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*/
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n64 &=
CACHE_LINE_SIZE_IN_DOUBLEWORDS
- 1;
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}
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/* Now handle any leftover values. */
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if
(n64 != 0) {
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do
{
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*out64 =
v64
;
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out64++;
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}
while
(--n64 != 0);
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}
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return
s
;
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}
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EXPORT_SYMBOL
(
memset
);
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