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Data Structures | Macros
ps3fb.h File Reference
#include <linux/types.h>
#include <linux/ioctl.h>

Go to the source code of this file.

Data Structures

struct  ps3fb_ioctl_res
 

Macros

#define PS3FB_IOCTL_SETMODE   _IOW('r', 1, int) /* set video mode */
 
#define PS3FB_IOCTL_GETMODE   _IOR('r', 2, int) /* get video mode */
 
#define PS3FB_IOCTL_SCREENINFO   _IOR('r', 3, int) /* get screen info */
 
#define PS3FB_IOCTL_ON   _IO('r', 4) /* use IOCTL_FSEL */
 
#define PS3FB_IOCTL_OFF   _IO('r', 5) /* return to normal-flip */
 
#define PS3FB_IOCTL_FSEL   _IOW('r', 6, int) /* blit and flip request */
 
#define FBIO_WAITFORVSYNC   _IOW('F', 0x20, __u32) /* wait for vsync */
 

Macro Definition Documentation

#define FBIO_WAITFORVSYNC   _IOW('F', 0x20, __u32) /* wait for vsync */

Definition at line 34 of file ps3fb.h.

#define PS3FB_IOCTL_FSEL   _IOW('r', 6, int) /* blit and flip request */

Definition at line 31 of file ps3fb.h.

#define PS3FB_IOCTL_GETMODE   _IOR('r', 2, int) /* get video mode */

Definition at line 27 of file ps3fb.h.

#define PS3FB_IOCTL_OFF   _IO('r', 5) /* return to normal-flip */

Definition at line 30 of file ps3fb.h.

#define PS3FB_IOCTL_ON   _IO('r', 4) /* use IOCTL_FSEL */

Definition at line 29 of file ps3fb.h.

#define PS3FB_IOCTL_SCREENINFO   _IOR('r', 3, int) /* get screen info */

Definition at line 28 of file ps3fb.h.

#define PS3FB_IOCTL_SETMODE   _IOW('r', 1, int) /* set video mode */

Definition at line 26 of file ps3fb.h.