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Data Fields
RivaTexturedTriangle03 Struct Reference

#include <riva_hw.h>

Data Fields

U032 reserved00 [4]
 
U016 FifoFree
 
U016 Nop
 
U032 reserved01 [0x0BC]
 
U032 TextureOffset
 
U032 TextureFormat
 
U032 TextureFilter
 
U032 FogColor
 
U032 Control
 
U032 AlphaTest
 
U032 reserved02 [0x339]
 
U032 FogAndIndex
 
U032 Color
 
float ScreenX
 
float ScreenY
 
float ScreenZ
 
float EyeM
 
float TextureS
 
float TextureT
 

Detailed Description

Definition at line 277 of file riva_hw.h.

Field Documentation

U032 AlphaTest

Definition at line 296 of file riva_hw.h.

U032 Color

Definition at line 299 of file riva_hw.h.

U032 Control

Definition at line 295 of file riva_hw.h.

float EyeM

Definition at line 303 of file riva_hw.h.

U016 FifoFree

Definition at line 283 of file riva_hw.h.

U032 FogAndIndex

Definition at line 298 of file riva_hw.h.

U032 FogColor

Definition at line 290 of file riva_hw.h.

U016 Nop

Definition at line 284 of file riva_hw.h.

U032 reserved00[4]

Definition at line 279 of file riva_hw.h.

U032 reserved01[0x0BC]

Definition at line 286 of file riva_hw.h.

U032 reserved02[0x339]

Definition at line 297 of file riva_hw.h.

float ScreenX

Definition at line 300 of file riva_hw.h.

float ScreenY

Definition at line 301 of file riva_hw.h.

float ScreenZ

Definition at line 302 of file riva_hw.h.

U032 TextureFilter

Definition at line 289 of file riva_hw.h.

U032 TextureFormat

Definition at line 288 of file riva_hw.h.

U032 TextureOffset

Definition at line 287 of file riva_hw.h.

float TextureS

Definition at line 304 of file riva_hw.h.

float TextureT

Definition at line 305 of file riva_hw.h.


The documentation for this struct was generated from the following file: