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Data Fields
RivaTexturedTriangle05 Struct Reference

#include <riva_hw.h>

Data Fields

U032 reserved00 [4]
 
U016 FifoFree
 
U016 Nop
 
U032 reserved01 [0x0BB]
 
U032 ColorKey
 
U032 TextureOffset
 
U032 TextureFormat
 
U032 TextureFilter
 
U032 Blend
 
U032 Control
 
U032 FogColor
 
U032 reserved02 [0x39]
 
struct {
   float   ScreenX
 
   float   ScreenY
 
   float   ScreenZ
 
   float   EyeM
 
   U032   Color
 
   U032   Specular
 
   float   TextureS
 
   float   TextureT
 
Vertex [16]
 
U032 DrawTriangle3D
 

Detailed Description

Definition at line 307 of file riva_hw.h.

Field Documentation

U032 Blend

Definition at line 321 of file riva_hw.h.

U032 Color

Definition at line 335 of file riva_hw.h.

U032 ColorKey

Definition at line 317 of file riva_hw.h.

U032 Control

Definition at line 326 of file riva_hw.h.

U032 DrawTriangle3D

Definition at line 340 of file riva_hw.h.

float EyeM

Definition at line 334 of file riva_hw.h.

U016 FifoFree

Definition at line 313 of file riva_hw.h.

U032 FogColor

Definition at line 327 of file riva_hw.h.

U016 Nop

Definition at line 314 of file riva_hw.h.

U032 reserved00[4]

Definition at line 309 of file riva_hw.h.

U032 reserved01[0x0BB]

Definition at line 316 of file riva_hw.h.

U032 reserved02[0x39]

Definition at line 328 of file riva_hw.h.

float ScreenX

Definition at line 331 of file riva_hw.h.

float ScreenY

Definition at line 332 of file riva_hw.h.

float ScreenZ

Definition at line 333 of file riva_hw.h.

U032 Specular

Definition at line 336 of file riva_hw.h.

U032 TextureFilter

Definition at line 320 of file riva_hw.h.

U032 TextureFormat

Definition at line 319 of file riva_hw.h.

U032 TextureOffset

Definition at line 318 of file riva_hw.h.

float TextureS

Definition at line 337 of file riva_hw.h.

float TextureT

Definition at line 338 of file riva_hw.h.

struct { ... } Vertex[16]

The documentation for this struct was generated from the following file: