LLVM API Documentation
00001 //===--- StringMap.cpp - String Hash table map implementation -------------===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file implements the StringMap class. 00011 // 00012 //===----------------------------------------------------------------------===// 00013 00014 #include "llvm/ADT/StringMap.h" 00015 #include "llvm/ADT/StringExtras.h" 00016 #include "llvm/Support/Compiler.h" 00017 #include <cassert> 00018 using namespace llvm; 00019 00020 StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) { 00021 ItemSize = itemSize; 00022 00023 // If a size is specified, initialize the table with that many buckets. 00024 if (InitSize) { 00025 init(InitSize); 00026 return; 00027 } 00028 00029 // Otherwise, initialize it with zero buckets to avoid the allocation. 00030 TheTable = nullptr; 00031 NumBuckets = 0; 00032 NumItems = 0; 00033 NumTombstones = 0; 00034 } 00035 00036 void StringMapImpl::init(unsigned InitSize) { 00037 assert((InitSize & (InitSize-1)) == 0 && 00038 "Init Size must be a power of 2 or zero!"); 00039 NumBuckets = InitSize ? InitSize : 16; 00040 NumItems = 0; 00041 NumTombstones = 0; 00042 00043 TheTable = (StringMapEntryBase **)calloc(NumBuckets+1, 00044 sizeof(StringMapEntryBase **) + 00045 sizeof(unsigned)); 00046 00047 // Allocate one extra bucket, set it to look filled so the iterators stop at 00048 // end. 00049 TheTable[NumBuckets] = (StringMapEntryBase*)2; 00050 } 00051 00052 00053 /// LookupBucketFor - Look up the bucket that the specified string should end 00054 /// up in. If it already exists as a key in the map, the Item pointer for the 00055 /// specified bucket will be non-null. Otherwise, it will be null. In either 00056 /// case, the FullHashValue field of the bucket will be set to the hash value 00057 /// of the string. 00058 unsigned StringMapImpl::LookupBucketFor(StringRef Name) { 00059 unsigned HTSize = NumBuckets; 00060 if (HTSize == 0) { // Hash table unallocated so far? 00061 init(16); 00062 HTSize = NumBuckets; 00063 } 00064 unsigned FullHashValue = HashString(Name); 00065 unsigned BucketNo = FullHashValue & (HTSize-1); 00066 unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); 00067 00068 unsigned ProbeAmt = 1; 00069 int FirstTombstone = -1; 00070 while (1) { 00071 StringMapEntryBase *BucketItem = TheTable[BucketNo]; 00072 // If we found an empty bucket, this key isn't in the table yet, return it. 00073 if (LLVM_LIKELY(!BucketItem)) { 00074 // If we found a tombstone, we want to reuse the tombstone instead of an 00075 // empty bucket. This reduces probing. 00076 if (FirstTombstone != -1) { 00077 HashTable[FirstTombstone] = FullHashValue; 00078 return FirstTombstone; 00079 } 00080 00081 HashTable[BucketNo] = FullHashValue; 00082 return BucketNo; 00083 } 00084 00085 if (BucketItem == getTombstoneVal()) { 00086 // Skip over tombstones. However, remember the first one we see. 00087 if (FirstTombstone == -1) FirstTombstone = BucketNo; 00088 } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { 00089 // If the full hash value matches, check deeply for a match. The common 00090 // case here is that we are only looking at the buckets (for item info 00091 // being non-null and for the full hash value) not at the items. This 00092 // is important for cache locality. 00093 00094 // Do the comparison like this because Name isn't necessarily 00095 // null-terminated! 00096 char *ItemStr = (char*)BucketItem+ItemSize; 00097 if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) { 00098 // We found a match! 00099 return BucketNo; 00100 } 00101 } 00102 00103 // Okay, we didn't find the item. Probe to the next bucket. 00104 BucketNo = (BucketNo+ProbeAmt) & (HTSize-1); 00105 00106 // Use quadratic probing, it has fewer clumping artifacts than linear 00107 // probing and has good cache behavior in the common case. 00108 ++ProbeAmt; 00109 } 00110 } 00111 00112 00113 /// FindKey - Look up the bucket that contains the specified key. If it exists 00114 /// in the map, return the bucket number of the key. Otherwise return -1. 00115 /// This does not modify the map. 00116 int StringMapImpl::FindKey(StringRef Key) const { 00117 unsigned HTSize = NumBuckets; 00118 if (HTSize == 0) return -1; // Really empty table? 00119 unsigned FullHashValue = HashString(Key); 00120 unsigned BucketNo = FullHashValue & (HTSize-1); 00121 unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); 00122 00123 unsigned ProbeAmt = 1; 00124 while (1) { 00125 StringMapEntryBase *BucketItem = TheTable[BucketNo]; 00126 // If we found an empty bucket, this key isn't in the table yet, return. 00127 if (LLVM_LIKELY(!BucketItem)) 00128 return -1; 00129 00130 if (BucketItem == getTombstoneVal()) { 00131 // Ignore tombstones. 00132 } else if (LLVM_LIKELY(HashTable[BucketNo] == FullHashValue)) { 00133 // If the full hash value matches, check deeply for a match. The common 00134 // case here is that we are only looking at the buckets (for item info 00135 // being non-null and for the full hash value) not at the items. This 00136 // is important for cache locality. 00137 00138 // Do the comparison like this because NameStart isn't necessarily 00139 // null-terminated! 00140 char *ItemStr = (char*)BucketItem+ItemSize; 00141 if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) { 00142 // We found a match! 00143 return BucketNo; 00144 } 00145 } 00146 00147 // Okay, we didn't find the item. Probe to the next bucket. 00148 BucketNo = (BucketNo+ProbeAmt) & (HTSize-1); 00149 00150 // Use quadratic probing, it has fewer clumping artifacts than linear 00151 // probing and has good cache behavior in the common case. 00152 ++ProbeAmt; 00153 } 00154 } 00155 00156 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not 00157 /// delete it. This aborts if the value isn't in the table. 00158 void StringMapImpl::RemoveKey(StringMapEntryBase *V) { 00159 const char *VStr = (char*)V + ItemSize; 00160 StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength())); 00161 (void)V2; 00162 assert(V == V2 && "Didn't find key?"); 00163 } 00164 00165 /// RemoveKey - Remove the StringMapEntry for the specified key from the 00166 /// table, returning it. If the key is not in the table, this returns null. 00167 StringMapEntryBase *StringMapImpl::RemoveKey(StringRef Key) { 00168 int Bucket = FindKey(Key); 00169 if (Bucket == -1) return nullptr; 00170 00171 StringMapEntryBase *Result = TheTable[Bucket]; 00172 TheTable[Bucket] = getTombstoneVal(); 00173 --NumItems; 00174 ++NumTombstones; 00175 assert(NumItems + NumTombstones <= NumBuckets); 00176 00177 return Result; 00178 } 00179 00180 00181 00182 /// RehashTable - Grow the table, redistributing values into the buckets with 00183 /// the appropriate mod-of-hashtable-size. 00184 unsigned StringMapImpl::RehashTable(unsigned BucketNo) { 00185 unsigned NewSize; 00186 unsigned *HashTable = (unsigned *)(TheTable + NumBuckets + 1); 00187 00188 // If the hash table is now more than 3/4 full, or if fewer than 1/8 of 00189 // the buckets are empty (meaning that many are filled with tombstones), 00190 // grow/rehash the table. 00191 if (NumItems*4 > NumBuckets*3) { 00192 NewSize = NumBuckets*2; 00193 } else if (NumBuckets-(NumItems+NumTombstones) <= NumBuckets/8) { 00194 NewSize = NumBuckets; 00195 } else { 00196 return BucketNo; 00197 } 00198 00199 unsigned NewBucketNo = BucketNo; 00200 // Allocate one extra bucket which will always be non-empty. This allows the 00201 // iterators to stop at end. 00202 StringMapEntryBase **NewTableArray = 00203 (StringMapEntryBase **)calloc(NewSize+1, sizeof(StringMapEntryBase *) + 00204 sizeof(unsigned)); 00205 unsigned *NewHashArray = (unsigned *)(NewTableArray + NewSize + 1); 00206 NewTableArray[NewSize] = (StringMapEntryBase*)2; 00207 00208 // Rehash all the items into their new buckets. Luckily :) we already have 00209 // the hash values available, so we don't have to rehash any strings. 00210 for (unsigned I = 0, E = NumBuckets; I != E; ++I) { 00211 StringMapEntryBase *Bucket = TheTable[I]; 00212 if (Bucket && Bucket != getTombstoneVal()) { 00213 // Fast case, bucket available. 00214 unsigned FullHash = HashTable[I]; 00215 unsigned NewBucket = FullHash & (NewSize-1); 00216 if (!NewTableArray[NewBucket]) { 00217 NewTableArray[FullHash & (NewSize-1)] = Bucket; 00218 NewHashArray[FullHash & (NewSize-1)] = FullHash; 00219 if (I == BucketNo) 00220 NewBucketNo = NewBucket; 00221 continue; 00222 } 00223 00224 // Otherwise probe for a spot. 00225 unsigned ProbeSize = 1; 00226 do { 00227 NewBucket = (NewBucket + ProbeSize++) & (NewSize-1); 00228 } while (NewTableArray[NewBucket]); 00229 00230 // Finally found a slot. Fill it in. 00231 NewTableArray[NewBucket] = Bucket; 00232 NewHashArray[NewBucket] = FullHash; 00233 if (I == BucketNo) 00234 NewBucketNo = NewBucket; 00235 } 00236 } 00237 00238 free(TheTable); 00239 00240 TheTable = NewTableArray; 00241 NumBuckets = NewSize; 00242 NumTombstones = 0; 00243 return NewBucketNo; 00244 }