LLVM API Documentation

ValueSymbolTable.cpp
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00001 //===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
00002 //
00003 //                     The LLVM Compiler Infrastructure
00004 //
00005 // This file is distributed under the University of Illinois Open Source
00006 // License. See LICENSE.TXT for details.
00007 //
00008 //===----------------------------------------------------------------------===//
00009 //
00010 // This file implements the ValueSymbolTable class for the IR library.
00011 //
00012 //===----------------------------------------------------------------------===//
00013 
00014 #include "llvm/IR/ValueSymbolTable.h"
00015 #include "llvm/ADT/SmallString.h"
00016 #include "llvm/IR/GlobalValue.h"
00017 #include "llvm/IR/Type.h"
00018 #include "llvm/Support/Debug.h"
00019 #include "llvm/Support/raw_ostream.h"
00020 using namespace llvm;
00021 
00022 #define DEBUG_TYPE "valuesymtab"
00023 
00024 // Class destructor
00025 ValueSymbolTable::~ValueSymbolTable() {
00026 #ifndef NDEBUG   // Only do this in -g mode...
00027   for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
00028     dbgs() << "Value still in symbol table! Type = '"
00029            << *VI->getValue()->getType() << "' Name = '"
00030            << VI->getKeyData() << "'\n";
00031   assert(vmap.empty() && "Values remain in symbol table!");
00032 #endif
00033 }
00034 
00035 // Insert a value into the symbol table with the specified name...
00036 //
00037 void ValueSymbolTable::reinsertValue(Value* V) {
00038   assert(V->hasName() && "Can't insert nameless Value into symbol table");
00039 
00040   // Try inserting the name, assuming it won't conflict.
00041   if (vmap.insert(V->Name)) {
00042     //DEBUG(dbgs() << " Inserted value: " << V->Name << ": " << *V << "\n");
00043     return;
00044   }
00045   
00046   // Otherwise, there is a naming conflict.  Rename this value.
00047   SmallString<256> UniqueName(V->getName().begin(), V->getName().end());
00048 
00049   // The name is too already used, just free it so we can allocate a new name.
00050   V->Name->Destroy();
00051   
00052   unsigned BaseSize = UniqueName.size();
00053   while (1) {
00054     // Trim any suffix off and append the next number.
00055     UniqueName.resize(BaseSize);
00056     raw_svector_ostream(UniqueName) << ++LastUnique;
00057 
00058     // Try insert the vmap entry with this suffix.
00059     ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
00060     if (!NewName.getValue()) {
00061       // Newly inserted name.  Success!
00062       NewName.setValue(V);
00063       V->Name = &NewName;
00064      //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
00065       return;
00066     }
00067   }
00068 }
00069 
00070 void ValueSymbolTable::removeValueName(ValueName *V) {
00071   //DEBUG(dbgs() << " Removing Value: " << V->getKeyData() << "\n");
00072   // Remove the value from the symbol table.
00073   vmap.remove(V);
00074 }
00075 
00076 /// createValueName - This method attempts to create a value name and insert
00077 /// it into the symbol table with the specified name.  If it conflicts, it
00078 /// auto-renames the name and returns that instead.
00079 ValueName *ValueSymbolTable::createValueName(StringRef Name, Value *V) {
00080   // In the common case, the name is not already in the symbol table.
00081   ValueName &Entry = vmap.GetOrCreateValue(Name);
00082   if (!Entry.getValue()) {
00083     Entry.setValue(V);
00084     //DEBUG(dbgs() << " Inserted value: " << Entry.getKeyData() << ": "
00085     //           << *V << "\n");
00086     return &Entry;
00087   }
00088   
00089   // Otherwise, there is a naming conflict.  Rename this value.
00090   SmallString<256> UniqueName(Name.begin(), Name.end());
00091   
00092   while (1) {
00093     // Trim any suffix off and append the next number.
00094     UniqueName.resize(Name.size());
00095     raw_svector_ostream(UniqueName) << ++LastUnique;
00096     
00097     // Try insert the vmap entry with this suffix.
00098     ValueName &NewName = vmap.GetOrCreateValue(UniqueName);
00099     if (!NewName.getValue()) {
00100       // Newly inserted name.  Success!
00101       NewName.setValue(V);
00102      //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
00103       return &NewName;
00104     }
00105   }
00106 }
00107 
00108 
00109 // dump - print out the symbol table
00110 //
00111 void ValueSymbolTable::dump() const {
00112   //DEBUG(dbgs() << "ValueSymbolTable:\n");
00113   for (const_iterator I = begin(), E = end(); I != E; ++I) {
00114     //DEBUG(dbgs() << "  '" << I->getKeyData() << "' = ");
00115     I->getValue()->dump();
00116     //DEBUG(dbgs() << "\n");
00117   }
00118 }