LLVM API Documentation
00001 //===-- llvm/ValueSymbolTable.h - Implement a Value Symtab ------*- C++ -*-===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file implements the name/Value symbol table for LLVM. 00011 // 00012 //===----------------------------------------------------------------------===// 00013 00014 #ifndef LLVM_IR_VALUESYMBOLTABLE_H 00015 #define LLVM_IR_VALUESYMBOLTABLE_H 00016 00017 #include "llvm/ADT/StringMap.h" 00018 #include "llvm/IR/Value.h" 00019 #include "llvm/Support/DataTypes.h" 00020 00021 namespace llvm { 00022 template<typename ValueSubClass, typename ItemParentClass> 00023 class SymbolTableListTraits; 00024 class BasicBlock; 00025 class Function; 00026 class NamedMDNode; 00027 class Module; 00028 class StringRef; 00029 00030 /// This class provides a symbol table of name/value pairs. It is essentially 00031 /// a std::map<std::string,Value*> but has a controlled interface provided by 00032 /// LLVM as well as ensuring uniqueness of names. 00033 /// 00034 class ValueSymbolTable { 00035 friend class Value; 00036 friend class SymbolTableListTraits<Argument, Function>; 00037 friend class SymbolTableListTraits<BasicBlock, Function>; 00038 friend class SymbolTableListTraits<Instruction, BasicBlock>; 00039 friend class SymbolTableListTraits<Function, Module>; 00040 friend class SymbolTableListTraits<GlobalVariable, Module>; 00041 friend class SymbolTableListTraits<GlobalAlias, Module>; 00042 /// @name Types 00043 /// @{ 00044 public: 00045 /// @brief A mapping of names to values. 00046 typedef StringMap<Value*> ValueMap; 00047 00048 /// @brief An iterator over a ValueMap. 00049 typedef ValueMap::iterator iterator; 00050 00051 /// @brief A const_iterator over a ValueMap. 00052 typedef ValueMap::const_iterator const_iterator; 00053 00054 /// @} 00055 /// @name Constructors 00056 /// @{ 00057 public: 00058 00059 ValueSymbolTable() : vmap(0), LastUnique(0) {} 00060 ~ValueSymbolTable(); 00061 00062 /// @} 00063 /// @name Accessors 00064 /// @{ 00065 public: 00066 00067 /// This method finds the value with the given \p Name in the 00068 /// the symbol table. 00069 /// @returns the value associated with the \p Name 00070 /// @brief Lookup a named Value. 00071 Value *lookup(StringRef Name) const { return vmap.lookup(Name); } 00072 00073 /// @returns true iff the symbol table is empty 00074 /// @brief Determine if the symbol table is empty 00075 inline bool empty() const { return vmap.empty(); } 00076 00077 /// @brief The number of name/type pairs is returned. 00078 inline unsigned size() const { return unsigned(vmap.size()); } 00079 00080 /// This function can be used from the debugger to display the 00081 /// content of the symbol table while debugging. 00082 /// @brief Print out symbol table on stderr 00083 void dump() const; 00084 00085 /// @} 00086 /// @name Iteration 00087 /// @{ 00088 public: 00089 /// @brief Get an iterator that from the beginning of the symbol table. 00090 inline iterator begin() { return vmap.begin(); } 00091 00092 /// @brief Get a const_iterator that from the beginning of the symbol table. 00093 inline const_iterator begin() const { return vmap.begin(); } 00094 00095 /// @brief Get an iterator to the end of the symbol table. 00096 inline iterator end() { return vmap.end(); } 00097 00098 /// @brief Get a const_iterator to the end of the symbol table. 00099 inline const_iterator end() const { return vmap.end(); } 00100 00101 /// @} 00102 /// @name Mutators 00103 /// @{ 00104 private: 00105 /// This method adds the provided value \p N to the symbol table. The Value 00106 /// must have a name which is used to place the value in the symbol table. 00107 /// If the inserted name conflicts, this renames the value. 00108 /// @brief Add a named value to the symbol table 00109 void reinsertValue(Value *V); 00110 00111 /// createValueName - This method attempts to create a value name and insert 00112 /// it into the symbol table with the specified name. If it conflicts, it 00113 /// auto-renames the name and returns that instead. 00114 ValueName *createValueName(StringRef Name, Value *V); 00115 00116 /// This method removes a value from the symbol table. It leaves the 00117 /// ValueName attached to the value, but it is no longer inserted in the 00118 /// symtab. 00119 void removeValueName(ValueName *V); 00120 00121 /// @} 00122 /// @name Internal Data 00123 /// @{ 00124 private: 00125 ValueMap vmap; ///< The map that holds the symbol table. 00126 mutable uint32_t LastUnique; ///< Counter for tracking unique names 00127 00128 /// @} 00129 }; 00130 00131 } // End llvm namespace 00132 00133 #endif