Planeshift
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#include <csutil/stringarray.h>
#include <csutil/hash.h>
#include <csgeom/vector3.h>
#include "util/slots.h"
#include "util/gameevent.h"
#include "bulkobjects/pscharacter.h"
#include "bulkobjects/psitemstats.h"
#include "icachedobject.h"
Go to the source code of this file.
Classes | |
struct | ArmorVsWeapon |
struct | CacheManager::CachedObject |
class | CacheManager |
This class manages the caching of data that is unchanging during server operation. More... | |
class | optionEntry |
This class rappresents an option tree which comes from the server_options table. More... | |
class | CacheManager::psCacheExpireEvent |
The generic cache sets timers for each object added to the cache, then if the object is not removed by the expiration time, it calls the iCachedObject interface and deletes the object. More... | |
struct | psCharacterLimitation |
This class allows CacheManager to yield a list of qualifying values given a player's score at something. More... | |
struct | psCharMode |
A character mode and its properties. More... | |
struct | psItemStatFlags |
A list of the flags mapped to their IDs. More... | |
struct | psMovement |
A character movement and its properties. More... |