#include <csutil/parray.h>
#include "net/messages.h"
Go to the source code of this file.
Classes |
struct | psCharVerificationMesg::Attribute |
struct | CreationChoice |
| A Creation Choice that the client can make. More...
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class | LifeEventChoice |
| Defines the structure needed to send a life event across the network. More...
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class | psCharApprovedMessage |
| Used to confirm that a character has been uploaded. More...
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class | psCharRejectedMessage |
| Opposite of psCharApprovedMessage. More...
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class | psCharUploadMessage |
class | psCharVerificationMesg |
| Message that has a list of the stats and skills that will be created for a character. More...
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class | psCreationChoiceMsg |
| A general message class for sending a character creation choice. More...
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class | psLifeEventMsg |
| Defines a Life Event message. More...
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Enumerations |
enum | CreationAreas {
ZODIAC,
FATHER_JOB,
MOTHER_JOB,
RELIGION,
BIRTH_EVENT,
CHILD_ACTIVITY,
CHILD_HOUSE,
CHILD_SIBLINGS
} |
| This is a list of all the possible choice areas.
More...
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enum | PSCHARACTER_GENDER { PSCHARACTER_GENDER_NONE = 0,
PSCHARACTER_GENDER_FEMALE = 1,
PSCHARACTER_GENDER_MALE = 2,
PSCHARACTER_GENDER_COUNT = 3
} |
enum | PSTRAIT_LOCATION {
PSTRAIT_LOCATION_NONE = 0,
PSTRAIT_LOCATION_FACE,
PSTRAIT_LOCATION_HAIR_STYLE,
PSTRAIT_LOCATION_BEARD_STYLE,
PSTRAIT_LOCATION_HAIR_COLOR,
PSTRAIT_LOCATION_SKIN_TONE,
PSTRAIT_LOCATION_ITEM,
PSTRAIT_LOCATION_EYE_COLOR,
PSTRAIT_LOCATION_COUNT
} |
| Define the player controled base customization that their model can have.
More...
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