Planeshift
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Class for killing and reloading a npc. More...
#include <adminmanager.h>
Public Member Functions | |
AdminCmdDataKillNPC () | |
Creates obj for specified command that kills/reloads a npc. | |
AdminCmdDataKillNPC (AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words) | |
Parses the given message for killing/reloadin a npc. | |
virtual AdminCmdData * | CreateCmdData (AdminManager *msgManager, MsgEntry *me, psAdminCmdMessage &msg, Client *client, WordArray &words) |
Creates a command data object of the current class containing the parsed data. | |
virtual csString | GetHelpMessage () |
Returns a helpmessage that fits to the parser of the class. | |
virtual | ~AdminCmdDataKillNPC () |
Public Attributes | |
float | damage |
If <> 0 than only do this damage. | |
bool | reload |
whether NPC should be reloaded after the kill or not |
Class for killing and reloading a npc.
Definition at line 911 of file adminmanager.h.
AdminCmdDataKillNPC::AdminCmdDataKillNPC | ( | ) | [inline] |
Creates obj for specified command that kills/reloads a npc.
Definition at line 919 of file adminmanager.h.
AdminCmdDataKillNPC::AdminCmdDataKillNPC | ( | AdminManager * | msgManager, |
MsgEntry * | me, | ||
psAdminCmdMessage & | msg, | ||
Client * | client, | ||
WordArray & | words | ||
) |
Parses the given message for killing/reloadin a npc.
msgManager | message manager that handles this command |
me | The incoming message from the GM |
msg | psAdminCmdMessage containing the message |
client | client of the network communication |
words | command message to parse |
virtual AdminCmdDataKillNPC::~AdminCmdDataKillNPC | ( | ) | [inline, virtual] |
Definition at line 932 of file adminmanager.h.
virtual AdminCmdData* AdminCmdDataKillNPC::CreateCmdData | ( | AdminManager * | msgManager, |
MsgEntry * | me, | ||
psAdminCmdMessage & | msg, | ||
Client * | client, | ||
WordArray & | words | ||
) | [virtual] |
Creates a command data object of the current class containing the parsed data.
msgManager | message manager that handles this command |
me | The incoming message from the GM |
msg | psAdminCmdMessage containing the message |
client | client of the network communication |
words | command message to parse |
Reimplemented from AdminCmdDataTarget.
virtual csString AdminCmdDataKillNPC::GetHelpMessage | ( | ) | [virtual] |
Returns a helpmessage that fits to the parser of the class.
Reimplemented from AdminCmdDataTarget.
If <> 0 than only do this damage.
Definition at line 915 of file adminmanager.h.
whether NPC should be reloaded after the kill or not
Definition at line 914 of file adminmanager.h.