Planeshift
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Moving entails a circle with radius at a velocity and an animation action. More...
#include <npcoperations.h>
Public Member Functions | |
CircleOperation () | |
virtual bool | Load (iDocumentNode *node) |
virtual ScriptOperation * | MakeCopy () |
virtual OperationResult | Run (NPC *npc, bool interrupted) |
virtual | ~CircleOperation () |
Protected Attributes | |
float | radius |
Moving entails a circle with radius at a velocity and an animation action.
Definition at line 712 of file npcoperations.h.
CircleOperation::CircleOperation | ( | ) | [inline] |
Definition at line 718 of file npcoperations.h.
virtual CircleOperation::~CircleOperation | ( | ) | [inline, virtual] |
Definition at line 722 of file npcoperations.h.
virtual bool CircleOperation::Load | ( | iDocumentNode * | node | ) | [virtual] |
Reimplemented from MoveOperation.
virtual ScriptOperation* CircleOperation::MakeCopy | ( | ) | [virtual] |
Reimplemented from MoveOperation.
virtual OperationResult CircleOperation::Run | ( | NPC * | npc, |
bool | interrupted | ||
) | [virtual] |
Reimplemented from MoveOperation.
float CircleOperation::radius [protected] |
Definition at line 715 of file npcoperations.h.