Planeshift

DummySoundManager Member List

This is the complete list of members for DummySoundManager, including all inherited members.
AddObjectEntity(iMeshWrapper *mesh, const char *meshName)DummySoundManager [virtual]
AddSndQueue(int queueID, SndCtrlID sndCtrlID)DummySoundManager [virtual]
DummySoundManager(iBase *parent)DummySoundManager
GetCombatStance() const DummySoundManager [virtual]
GetPosition() const DummySoundManager [virtual]
GetSndCtrl(SndCtrlID sndCtrlID)DummySoundManager [virtual]
Initialize(iObjectRegistry *objReg)DummySoundManager [virtual]
InitializeSectors()DummySoundManager [virtual]
IsChatToggleOn()DummySoundManager [virtual]
IsCombatMusicToggleOn()DummySoundManager [virtual]
IsListenerOnCameraToggleOn()DummySoundManager [virtual]
IsLoopBGMToggleOn()DummySoundManager [virtual]
IsSoundActive(SndCtrlID sndCtrlID)DummySoundManager [virtual]
IsSoundValid(uint soundID) const DummySoundManager [virtual]
LoadActiveSector(const char *sectorName)DummySoundManager [virtual]
PlaySong(csRef< iDocument > musicalSheet, const char *instrument, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir)DummySoundManager [virtual]
PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID)DummySoundManager [virtual]
PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir, float minDist, float maxDist)DummySoundManager [virtual]
PushQueueItem(int queueID, const char *fileName)DummySoundManager [virtual]
ReloadSectors()DummySoundManager [virtual]
RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName)DummySoundManager [virtual]
RemoveSndQueue(int queueID)DummySoundManager [virtual]
SetChatToggle(bool toggle)DummySoundManager [virtual]
SetCombatMusicToggle(bool toggle)DummySoundManager [virtual]
SetCombatStance(int newCombatStance)DummySoundManager [virtual]
SetEntityState(int state, iMeshWrapper *mesh, const char *meshName, bool forceChange)DummySoundManager [virtual]
SetListenerOnCameraToggle(bool toggle)DummySoundManager [virtual]
SetLoopBGMToggle(bool toggle)DummySoundManager [virtual]
SetPlayerMovement(csVector3 playerPosition, csVector3 playerVelocity)DummySoundManager [virtual]
SetSoundSource(uint soundID, csVector3 position)DummySoundManager [virtual]
SetTimeOfDay(int newTimeOfDay)DummySoundManager [virtual]
SetWeather(int newWeather)DummySoundManager [virtual]
StopSound(uint soundID)DummySoundManager [virtual]
Update()DummySoundManager [virtual]
UpdateListener(iView *view)DummySoundManager [virtual]
UpdateObjectEntity(iMeshWrapper *mesh, const char *meshName)DummySoundManager [virtual]
~DummySoundManager()DummySoundManager [virtual]