, including all inherited members.
AddObjectEntity(iMeshWrapper *mesh, const char *meshName) | DummySoundManager | [virtual] |
AddSndQueue(int queueID, SndCtrlID sndCtrlID) | DummySoundManager | [virtual] |
DummySoundManager(iBase *parent) | DummySoundManager | |
GetCombatStance() const | DummySoundManager | [virtual] |
GetPosition() const | DummySoundManager | [virtual] |
GetSndCtrl(SndCtrlID sndCtrlID) | DummySoundManager | [virtual] |
Initialize(iObjectRegistry *objReg) | DummySoundManager | [virtual] |
InitializeSectors() | DummySoundManager | [virtual] |
IsChatToggleOn() | DummySoundManager | [virtual] |
IsCombatMusicToggleOn() | DummySoundManager | [virtual] |
IsListenerOnCameraToggleOn() | DummySoundManager | [virtual] |
IsLoopBGMToggleOn() | DummySoundManager | [virtual] |
IsSoundActive(SndCtrlID sndCtrlID) | DummySoundManager | [virtual] |
IsSoundValid(uint soundID) const | DummySoundManager | [virtual] |
LoadActiveSector(const char *sectorName) | DummySoundManager | [virtual] |
PlaySong(csRef< iDocument > musicalSheet, const char *instrument, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir) | DummySoundManager | [virtual] |
PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID) | DummySoundManager | [virtual] |
PlaySound(const char *fileName, bool loop, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir, float minDist, float maxDist) | DummySoundManager | [virtual] |
PushQueueItem(int queueID, const char *fileName) | DummySoundManager | [virtual] |
ReloadSectors() | DummySoundManager | [virtual] |
RemoveObjectEntity(iMeshWrapper *mesh, const char *meshName) | DummySoundManager | [virtual] |
RemoveSndQueue(int queueID) | DummySoundManager | [virtual] |
SetChatToggle(bool toggle) | DummySoundManager | [virtual] |
SetCombatMusicToggle(bool toggle) | DummySoundManager | [virtual] |
SetCombatStance(int newCombatStance) | DummySoundManager | [virtual] |
SetEntityState(int state, iMeshWrapper *mesh, const char *meshName, bool forceChange) | DummySoundManager | [virtual] |
SetListenerOnCameraToggle(bool toggle) | DummySoundManager | [virtual] |
SetLoopBGMToggle(bool toggle) | DummySoundManager | [virtual] |
SetPlayerMovement(csVector3 playerPosition, csVector3 playerVelocity) | DummySoundManager | [virtual] |
SetSoundSource(uint soundID, csVector3 position) | DummySoundManager | [virtual] |
SetTimeOfDay(int newTimeOfDay) | DummySoundManager | [virtual] |
SetWeather(int newWeather) | DummySoundManager | [virtual] |
StopSound(uint soundID) | DummySoundManager | [virtual] |
Update() | DummySoundManager | [virtual] |
UpdateListener(iView *view) | DummySoundManager | [virtual] |
UpdateObjectEntity(iMeshWrapper *mesh, const char *meshName) | DummySoundManager | [virtual] |
~DummySoundManager() | DummySoundManager | [virtual] |