This is a dummy implementation of iSoundManager.
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#include <dummysndmngr.h>
List of all members.
Public Member Functions |
virtual void | AddObjectEntity (iMeshWrapper *mesh, const char *meshName) |
virtual bool | AddSndQueue (int queueID, SndCtrlID sndCtrlID) |
| DummySoundManager (iBase *parent) |
virtual int | GetCombatStance () const |
virtual csVector3 | GetPosition () const |
virtual iSoundControl * | GetSndCtrl (SndCtrlID sndCtrlID) |
virtual bool | Initialize (iObjectRegistry *objReg) |
virtual bool | InitializeSectors () |
virtual bool | IsChatToggleOn () |
virtual bool | IsCombatMusicToggleOn () |
virtual bool | IsListenerOnCameraToggleOn () |
virtual bool | IsLoopBGMToggleOn () |
virtual bool | IsSoundActive (SndCtrlID sndCtrlID) |
virtual bool | IsSoundValid (uint soundID) const |
virtual bool | LoadActiveSector (const char *sectorName) |
virtual uint | PlaySong (csRef< iDocument > musicalSheet, const char *instrument, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir) |
virtual uint | PlaySound (const char *fileName, bool loop, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir, float minDist, float maxDist) |
virtual uint | PlaySound (const char *fileName, bool loop, SndCtrlID sndCtrlID) |
virtual bool | PushQueueItem (int queueID, const char *fileName) |
virtual bool | ReloadSectors () |
virtual void | RemoveObjectEntity (iMeshWrapper *mesh, const char *meshName) |
virtual void | RemoveSndQueue (int queueID) |
virtual void | SetChatToggle (bool toggle) |
virtual void | SetCombatMusicToggle (bool toggle) |
virtual void | SetCombatStance (int newCombatStance) |
virtual void | SetEntityState (int state, iMeshWrapper *mesh, const char *meshName, bool forceChange) |
virtual void | SetListenerOnCameraToggle (bool toggle) |
virtual void | SetLoopBGMToggle (bool toggle) |
virtual void | SetPlayerMovement (csVector3 playerPosition, csVector3 playerVelocity) |
virtual bool | SetSoundSource (uint soundID, csVector3 position) |
virtual void | SetTimeOfDay (int newTimeOfDay) |
virtual void | SetWeather (int newWeather) |
virtual bool | StopSound (uint soundID) |
virtual void | Update () |
virtual void | UpdateListener (iView *view) |
virtual void | UpdateObjectEntity (iMeshWrapper *mesh, const char *meshName) |
virtual | ~DummySoundManager () |
Detailed Description
This is a dummy implementation of iSoundManager.
- See also:
- iSoundManager
Definition at line 45 of file dummysndmngr.h.
Constructor & Destructor Documentation
DummySoundManager::DummySoundManager |
( |
iBase * |
parent | ) |
|
virtual DummySoundManager::~DummySoundManager |
( |
| ) |
[virtual] |
Member Function Documentation
virtual void DummySoundManager::AddObjectEntity |
( |
iMeshWrapper * |
mesh, |
|
|
const char * |
meshName |
|
) |
| [virtual] |
virtual bool DummySoundManager::AddSndQueue |
( |
int |
queueID, |
|
|
SndCtrlID |
sndCtrlID |
|
) |
| [virtual] |
virtual int DummySoundManager::GetCombatStance |
( |
| ) |
const [virtual] |
virtual csVector3 DummySoundManager::GetPosition |
( |
| ) |
const [virtual] |
virtual iSoundControl* DummySoundManager::GetSndCtrl |
( |
SndCtrlID |
sndCtrlID | ) |
[virtual] |
virtual bool DummySoundManager::Initialize |
( |
iObjectRegistry * |
objReg | ) |
[virtual] |
virtual bool DummySoundManager::InitializeSectors |
( |
| ) |
[virtual] |
virtual bool DummySoundManager::IsChatToggleOn |
( |
| ) |
[virtual] |
virtual bool DummySoundManager::IsCombatMusicToggleOn |
( |
| ) |
[virtual] |
virtual bool DummySoundManager::IsListenerOnCameraToggleOn |
( |
| ) |
[virtual] |
virtual bool DummySoundManager::IsLoopBGMToggleOn |
( |
| ) |
[virtual] |
virtual bool DummySoundManager::IsSoundActive |
( |
SndCtrlID |
sndCtrlID | ) |
[virtual] |
virtual bool DummySoundManager::IsSoundValid |
( |
uint |
soundID | ) |
const [virtual] |
virtual bool DummySoundManager::LoadActiveSector |
( |
const char * |
sectorName | ) |
[virtual] |
virtual uint DummySoundManager::PlaySong |
( |
csRef< iDocument > |
musicalSheet, |
|
|
const char * |
instrument, |
|
|
SndCtrlID |
sndCtrlID, |
|
|
csVector3 |
pos, |
|
|
csVector3 |
dir |
|
) |
| [virtual] |
virtual uint DummySoundManager::PlaySound |
( |
const char * |
fileName, |
|
|
bool |
loop, |
|
|
SndCtrlID |
sndCtrlID, |
|
|
csVector3 |
pos, |
|
|
csVector3 |
dir, |
|
|
float |
minDist, |
|
|
float |
maxDist |
|
) |
| [virtual] |
virtual uint DummySoundManager::PlaySound |
( |
const char * |
fileName, |
|
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bool |
loop, |
|
|
SndCtrlID |
sndCtrlID |
|
) |
| [virtual] |
virtual bool DummySoundManager::PushQueueItem |
( |
int |
queueID, |
|
|
const char * |
fileName |
|
) |
| [virtual] |
virtual bool DummySoundManager::ReloadSectors |
( |
| ) |
[virtual] |
virtual void DummySoundManager::RemoveObjectEntity |
( |
iMeshWrapper * |
mesh, |
|
|
const char * |
meshName |
|
) |
| [virtual] |
virtual void DummySoundManager::RemoveSndQueue |
( |
int |
queueID | ) |
[virtual] |
virtual void DummySoundManager::SetChatToggle |
( |
bool |
toggle | ) |
[virtual] |
virtual void DummySoundManager::SetCombatMusicToggle |
( |
bool |
toggle | ) |
[virtual] |
virtual void DummySoundManager::SetCombatStance |
( |
int |
newCombatStance | ) |
[virtual] |
virtual void DummySoundManager::SetEntityState |
( |
int |
state, |
|
|
iMeshWrapper * |
mesh, |
|
|
const char * |
meshName, |
|
|
bool |
forceChange |
|
) |
| [virtual] |
virtual void DummySoundManager::SetListenerOnCameraToggle |
( |
bool |
toggle | ) |
[virtual] |
virtual void DummySoundManager::SetLoopBGMToggle |
( |
bool |
toggle | ) |
[virtual] |
virtual void DummySoundManager::SetPlayerMovement |
( |
csVector3 |
playerPosition, |
|
|
csVector3 |
playerVelocity |
|
) |
| [virtual] |
virtual bool DummySoundManager::SetSoundSource |
( |
uint |
soundID, |
|
|
csVector3 |
position |
|
) |
| [virtual] |
virtual void DummySoundManager::SetTimeOfDay |
( |
int |
newTimeOfDay | ) |
[virtual] |
virtual void DummySoundManager::SetWeather |
( |
int |
newWeather | ) |
[virtual] |
virtual bool DummySoundManager::StopSound |
( |
uint |
soundID | ) |
[virtual] |
virtual void DummySoundManager::Update |
( |
| ) |
[virtual] |
virtual void DummySoundManager::UpdateListener |
( |
iView * |
view | ) |
[virtual] |
virtual void DummySoundManager::UpdateObjectEntity |
( |
iMeshWrapper * |
mesh, |
|
|
const char * |
meshName |
|
) |
| [virtual] |
The documentation for this class was generated from the following file: