Planeshift

MiniGameManager Member List

This is the complete list of members for MiniGameManager, including all inherited members.
DecodeCommandArea(Client *client, csString target)MessageManagerBase
FindGameDef(csString gameName)MiniGameManager
FindObjectByString(const csString &str, gemActor *me) const MessageManagerBase
FindPlayerClient(const char *name)MessageManagerBase
FunctionPointer typedefMessageManager< MiniGameManager >
gameBoardDefMiniGameManager [protected]
GetSessionByID(uint32_t id)MiniGameManager
HandleGameUpdate(MsgEntry *me, Client *client)MiniGameManager [protected]
HandleMessage(MsgEntry *msg, Client *client)MessageManager< MiniGameManager > [inline, virtual]
HandleStartGameRequest(Client *client)MiniGameManager [protected]
HandleStartStop(MsgEntry *me, Client *client)MiniGameManager [protected]
HandleStopGameRequest(Client *client)MiniGameManager [protected]
Idle()MiniGameManager
Initialise()MiniGameManager
MiniGameManager()MiniGameManager
ParseGameboardOptions(psString optionsStr)MiniGameManager [protected]
playerSessionsMiniGameManager [protected]
RemovePlayerFromSessions(psMiniGameSession *session, Client *client, uint32_t clientID)MiniGameManager [protected]
ResetAllGameSessions(void)MiniGameManager
ResetGameSession(psMiniGameSession *sessionToReset)MiniGameManager [protected]
sessionsMiniGameManager [protected]
Subscribe(FunctionPointer fpt, msgtype type, uint32_t flags=0x01)MessageManager< MiniGameManager > [inline]
Unsubscribe(msgtype type)MessageManager< MiniGameManager > [inline]
Unsubscribe(FunctionPointer handler, msgtype type)MessageManager< MiniGameManager > [inline]
UnsubscribeAll()MessageManager< MiniGameManager > [inline]
Verify(MsgEntry *pMsg, unsigned int flags, Client *&client)MessageManagerBase [virtual]
~MessageManager()MessageManager< MiniGameManager > [inline, virtual]
~MiniGameManager()MiniGameManager