This is the complete list of members for
MiniGameManager, including all inherited members.
DecodeCommandArea(Client *client, csString target) | MessageManagerBase | |
FindGameDef(csString gameName) | MiniGameManager | |
FindObjectByString(const csString &str, gemActor *me) const | MessageManagerBase | |
FindPlayerClient(const char *name) | MessageManagerBase | |
FunctionPointer typedef | MessageManager< MiniGameManager > | |
gameBoardDef | MiniGameManager | [protected] |
GetSessionByID(uint32_t id) | MiniGameManager | |
HandleGameUpdate(MsgEntry *me, Client *client) | MiniGameManager | [protected] |
HandleMessage(MsgEntry *msg, Client *client) | MessageManager< MiniGameManager > | [inline, virtual] |
HandleStartGameRequest(Client *client) | MiniGameManager | [protected] |
HandleStartStop(MsgEntry *me, Client *client) | MiniGameManager | [protected] |
HandleStopGameRequest(Client *client) | MiniGameManager | [protected] |
Idle() | MiniGameManager | |
Initialise() | MiniGameManager | |
MiniGameManager() | MiniGameManager | |
ParseGameboardOptions(psString optionsStr) | MiniGameManager | [protected] |
playerSessions | MiniGameManager | [protected] |
RemovePlayerFromSessions(psMiniGameSession *session, Client *client, uint32_t clientID) | MiniGameManager | [protected] |
ResetAllGameSessions(void) | MiniGameManager | |
ResetGameSession(psMiniGameSession *sessionToReset) | MiniGameManager | [protected] |
sessions | MiniGameManager | [protected] |
Subscribe(FunctionPointer fpt, msgtype type, uint32_t flags=0x01) | MessageManager< MiniGameManager > | [inline] |
Unsubscribe(msgtype type) | MessageManager< MiniGameManager > | [inline] |
Unsubscribe(FunctionPointer handler, msgtype type) | MessageManager< MiniGameManager > | [inline] |
UnsubscribeAll() | MessageManager< MiniGameManager > | [inline] |
Verify(MsgEntry *pMsg, unsigned int flags, Client *&client) | MessageManagerBase | [virtual] |
~MessageManager() | MessageManager< MiniGameManager > | [inline, virtual] |
~MiniGameManager() | MiniGameManager | |